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Enable/disable the view beatmap + ready buttons based on beatmap presence
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@ -1,13 +1,21 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osuTK;
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namespace osu.Game.Screens.Multi.Match.Components
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{
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public class ViewBeatmapButton : HeaderButton
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{
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public readonly IBindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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[Resolved(CanBeNull = true)]
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private OsuGame osuGame { get; set; }
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public ViewBeatmapButton()
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{
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RelativeSizeAxes = Axes.Y;
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@ -15,5 +23,24 @@ namespace osu.Game.Screens.Multi.Match.Components
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Text = "View beatmap";
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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if (osuGame != null)
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Beatmap.BindValueChanged(updateAction, true);
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}
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private void updateAction(BeatmapInfo beatmap)
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{
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if (beatmap == null)
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{
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Enabled.Value = false;
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return;
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}
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Action = () => osuGame.ShowBeatmap(beatmap.OnlineBeatmapID ?? 0);
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Enabled.Value = true;
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}
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}
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}
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