Make menu background blurrable

Not actually blurring yet, needs further testing.
This commit is contained in:
Dean Herbert
2018-09-21 03:13:34 +09:00
parent 78d78b5510
commit 83bf38f4bc
3 changed files with 33 additions and 24 deletions

View File

@ -4,20 +4,14 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transforms;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Screens.Backgrounds
{
public class BackgroundScreenBeatmap : BackgroundScreen
public class BackgroundScreenBeatmap : BlurrableBackgroundScreen
{
private Background background;
private WorkingBeatmap beatmap;
private Vector2 blurTarget;
public WorkingBeatmap Beatmap
{
get { return beatmap; }
@ -33,17 +27,17 @@ namespace osu.Game.Screens.Backgrounds
LoadComponentAsync(new BeatmapBackground(beatmap), b =>
{
float newDepth = 0;
if (background != null)
if (Background != null)
{
newDepth = background.Depth + 1;
background.FinishTransforms();
background.FadeOut(250);
background.Expire();
newDepth = Background.Depth + 1;
Background.FinishTransforms();
Background.FadeOut(250);
Background.Expire();
}
b.Depth = newDepth;
Add(background = b);
background.BlurSigma = blurTarget;
Add(Background = b);
Background.BlurSigma = BlurTarget;
});
});
}
@ -54,9 +48,6 @@ namespace osu.Game.Screens.Backgrounds
Beatmap = beatmap;
}
public TransformSequence<Background> BlurTo(Vector2 sigma, double duration, Easing easing = Easing.None)
=> background?.BlurTo(blurTarget = sigma, duration, easing);
public override bool Equals(BackgroundScreen other)
{
var otherBeatmapBackground = other as BackgroundScreenBeatmap;