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Add key bindings for flip and reverse patterns
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@ -99,10 +99,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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OperationStarted = OnOperationBegan,
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OperationEnded = OnOperationEnded,
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OnRotation = angle => HandleRotation(angle),
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OnScale = (amount, anchor) => HandleScale(amount, anchor),
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OnFlip = direction => HandleFlip(direction),
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OnReverse = () => HandleReverse(),
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OnRotation = HandleRotation,
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OnScale = HandleScale,
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OnFlip = HandleFlip,
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OnReverse = HandleReverse,
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};
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/// <summary>
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