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Don't flip catcher plate contents in legacy skin
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osu.Game.Rulesets.Catch/Skinning/CatchSkinConfiguration.cs
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13
osu.Game.Rulesets.Catch/Skinning/CatchSkinConfiguration.cs
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@ -0,0 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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public enum CatchSkinConfiguration
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{
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/// <summary>
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/// Whether the contents of the catcher plate should be visually flipped when the catcher direction is changed.
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/// </summary>
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FlipCatcherPlate
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}
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}
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@ -103,6 +103,16 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value);
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return (IBindable<TValue>)result;
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case CatchSkinConfiguration config:
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switch (config)
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{
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case CatchSkinConfiguration.FlipCatcherPlate:
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// Always return `false` (don't flip catcher plate contents) for a legacy skin.
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return (IBindable<TValue>)new Bindable<bool>();
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}
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break;
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}
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return base.GetConfig<TLookup, TValue>(lookup);
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@ -108,8 +108,16 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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}
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/// <summary>
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/// The currently facing direction.
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/// </summary>
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public Direction VisualDirection { get; set; } = Direction.Right;
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/// <summary>
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/// Whether the contents of the catcher plate should be visually flipped when the catcher direction is changed.
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/// </summary>
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private bool flipCatcherPlate;
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/// <summary>
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/// Width of the area that can be used to attempt catches during gameplay.
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/// </summary>
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@ -343,6 +351,8 @@ namespace osu.Game.Rulesets.Catch.UI
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trails.HyperDashTrailsColour = hyperDashColour;
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trails.EndGlowSpritesColour = hyperDashEndGlowColour;
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flipCatcherPlate = skin.GetConfig<CatchSkinConfiguration, bool>(CatchSkinConfiguration.FlipCatcherPlate)?.Value ?? true;
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runHyperDashStateTransition(HyperDashing);
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}
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@ -352,8 +362,7 @@ namespace osu.Game.Rulesets.Catch.UI
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var scaleFromDirection = new Vector2((int)VisualDirection, 1);
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Body.Scale = scaleFromDirection;
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// TODO: don't flip plate contents on legacy skin.
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caughtObjectContainer.Scale = hitExplosionContainer.Scale = scaleFromDirection;
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caughtObjectContainer.Scale = hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
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// Correct overshooting.
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if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
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