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Make HitSampleInfo.Bank
non-nullable
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@ -14,6 +14,7 @@ using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Skinning;
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using osu.Game.Utils;
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@ -446,9 +447,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
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if (string.IsNullOrEmpty(bankInfo.Filename))
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{
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soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_NORMAL, bankInfo.BankForNormal, bankInfo.Volume, bankInfo.CustomSampleBank,
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// if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample.
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// None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds
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type != LegacyHitSoundType.None && !type.HasFlagFast(LegacyHitSoundType.Normal)));
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// if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample.
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// None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds
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type != LegacyHitSoundType.None && !type.HasFlagFast(LegacyHitSoundType.Normal)));
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}
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else
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{
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@ -479,12 +480,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// The bank identifier to use for the base ("hitnormal") sample.
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/// Transferred to <see cref="HitSampleInfo.Bank"/> when appropriate.
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/// </summary>
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[CanBeNull]
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public string BankForNormal;
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/// <summary>
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/// The bank identifier to use for additions ("hitwhistle", "hitfinish", "hitclap").
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/// Transferred to <see cref="HitSampleInfo.Bank"/> when appropriate.
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/// </summary>
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[CanBeNull]
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public string BankForAdditions;
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/// <summary>
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@ -518,10 +521,17 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// </remarks>
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public readonly bool IsLayered;
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/// <summary>
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/// Whether a bank was specified locally to the relevant hitobject.
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/// If <c>false</c>, a bank will be retrieved from the closest control point.
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/// </summary>
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public bool BankSpecified;
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public LegacyHitSampleInfo(string name, string? bank = null, int volume = 0, int customSampleBank = 0, bool isLayered = false)
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: base(name, bank, customSampleBank >= 2 ? customSampleBank.ToString() : null, volume)
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: base(name, bank ?? SampleControlPoint.DEFAULT_BANK, customSampleBank >= 2 ? customSampleBank.ToString() : null, volume)
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{
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CustomSampleBank = customSampleBank;
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BankSpecified = !string.IsNullOrEmpty(bank);
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IsLayered = isLayered;
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}
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@ -531,7 +541,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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public virtual LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string?> newBank = default, Optional<int> newVolume = default,
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Optional<int> newCustomSampleBank = default,
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Optional<bool> newIsLayered = default)
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=> new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newVolume.GetOr(Volume), newCustomSampleBank.GetOr(CustomSampleBank), newIsLayered.GetOr(IsLayered));
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=> new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank) ?? Bank, newVolume.GetOr(Volume), newCustomSampleBank.GetOr(CustomSampleBank), newIsLayered.GetOr(IsLayered));
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public bool Equals(LegacyHitSampleInfo? other)
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// The additions to equality checks here are *required* to ensure that pooling works correctly.
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