Add unread count to INotificationOverlay and fix toolbar button DI logic

This commit is contained in:
Dean Herbert
2022-04-19 11:10:11 +09:00
parent 94335c2938
commit 83e89b3e80
4 changed files with 27 additions and 11 deletions

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -22,6 +23,17 @@ namespace osu.Game.Tests.Visual.Menus
[Resolved]
private IRulesetStore rulesets { get; set; }
private readonly Mock<INotificationOverlay> notifications = new Mock<INotificationOverlay>();
private readonly BindableInt unreadNotificationCount = new BindableInt();
[BackgroundDependencyLoader]
private void load()
{
Dependencies.CacheAs(notifications.Object);
notifications.SetupGet(n => n.UnreadCount).Returns(unreadNotificationCount);
}
[SetUp]
public void SetUp() => Schedule(() =>
{
@ -31,10 +43,6 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public void TestNotificationCounter()
{
ToolbarNotificationButton notificationButton = null;
AddStep("retrieve notification button", () => notificationButton = toolbar.ChildrenOfType<ToolbarNotificationButton>().Single());
setNotifications(1);
setNotifications(2);
setNotifications(3);
@ -43,7 +51,7 @@ namespace osu.Game.Tests.Visual.Menus
void setNotifications(int count)
=> AddStep($"set notification count to {count}",
() => notificationButton.NotificationCount.Value = count);
() => unreadNotificationCount.Value = count);
}
[TestCase(false)]