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Pass sub-controlpoints as span slices
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Rulesets.Mods;
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@ -33,8 +32,9 @@ namespace osu.Game.Rulesets.Osu.Mods
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slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
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slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
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var newControlPoints = new List<Vector2>();
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slider.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, -c.Y)));
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var newControlPoints = new Vector2[slider.ControlPoints.Length];
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for (int i = 0; i < slider.ControlPoints.Length; i++)
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newControlPoints[i] = new Vector2(slider.ControlPoints[i].X, -slider.ControlPoints[i].Y);
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slider.ControlPoints = newControlPoints;
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slider.Curve?.Calculate(); // Recalculate the slider curve
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public SliderCurve Curve { get; } = new SliderCurve();
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public List<Vector2> ControlPoints
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public Vector2[] ControlPoints
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{
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get { return Curve.ControlPoints; }
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set { Curve.ControlPoints = value; }
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