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https://github.com/osukey/osukey.git
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Pass sub-controlpoints as span slices
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@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(239, 176),
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ControlPoints = new List<Vector2>
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ControlPoints = new[]
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{
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Vector2.Zero,
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new Vector2(154, 28),
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@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-(distance / 2), 0),
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ControlPoints = new List<Vector2>
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ControlPoints = new[]
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{
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Vector2.Zero,
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new Vector2(distance, 0),
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@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ControlPoints = new List<Vector2>
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ControlPoints = new[]
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{
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Vector2.Zero,
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new Vector2(200, 200),
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@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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CurveType = CurveType.Linear,
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ControlPoints = new List<Vector2>
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ControlPoints = new[]
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{
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Vector2.Zero,
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new Vector2(150, 75),
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@ -210,7 +210,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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CurveType = CurveType.Bezier,
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ControlPoints = new List<Vector2>
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ControlPoints = new[]
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{
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Vector2.Zero,
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new Vector2(150, 75),
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@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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CurveType = CurveType.Linear,
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StartTime = Time.Current + 1000,
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Position = new Vector2(0, 0),
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ControlPoints = new List<Vector2>
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ControlPoints = new[]
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{
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Vector2.Zero,
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new Vector2(-200, 0),
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@ -265,7 +265,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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StartTime = Time.Current + 1000,
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Position = new Vector2(-100, 0),
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CurveType = CurveType.Catmull,
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ControlPoints = new List<Vector2>
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ControlPoints = new[]
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{
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Vector2.Zero,
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new Vector2(50, -50),
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