mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Rewrite difficulty mod combinations
This commit is contained in:
@ -84,7 +84,6 @@ namespace osu.Game.Rulesets.Catch
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new CatchModNoFail(),
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new CatchModNoFail(),
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new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
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new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
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};
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};
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case ModType.DifficultyIncrease:
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case ModType.DifficultyIncrease:
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return new Mod[]
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return new Mod[]
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{
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{
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@ -94,7 +93,6 @@ namespace osu.Game.Rulesets.Catch
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new CatchModHidden(),
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new CatchModHidden(),
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new CatchModFlashlight(),
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new CatchModFlashlight(),
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};
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};
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case ModType.Special:
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case ModType.Special:
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return new Mod[]
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return new Mod[]
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{
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{
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@ -103,7 +101,6 @@ namespace osu.Game.Rulesets.Catch
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null,
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null,
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new MultiMod(new CatchModAutoplay(), new ModCinema()),
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new MultiMod(new CatchModAutoplay(), new ModCinema()),
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};
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};
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default:
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default:
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return new Mod[] { };
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return new Mod[] { };
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}
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}
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@ -7,6 +7,7 @@ using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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@ -141,5 +142,22 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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return difficulty;
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return difficulty;
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}
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}
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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new ManiaModDoubleTime(),
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new ManiaModHalfTime(),
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new ManiaModEasy(),
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new ManiaModHardRock(),
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new ManiaModKey1(),
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new ManiaModKey2(),
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new ManiaModKey3(),
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new ManiaModKey4(),
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new ManiaModKey5(),
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new ManiaModKey6(),
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new ManiaModKey7(),
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new ManiaModKey8(),
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new ManiaModKey9(),
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};
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}
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}
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}
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}
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@ -147,85 +147,6 @@ namespace osu.Game.Rulesets.Mania
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new ManiaModMirror(),
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new ManiaModMirror(),
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new MultiMod(new ManiaModAutoplay(), new ModCinema()),
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new MultiMod(new ManiaModAutoplay(), new ModCinema()),
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};
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};
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case ModType.DifficultyCalculation:
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var mods = new List<Mod>();
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foreach (var keyMod in key_mods)
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{
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mods.AddRange(new[]
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{
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keyMod,
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModDoubleTime(),
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}
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},
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModHalfTime(),
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}
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},
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModEasy(),
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}
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},
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModHardRock(),
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}
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},
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModEasy(),
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new ManiaModDoubleTime(),
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}
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},
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModEasy(),
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new ManiaModHalfTime(),
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}
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},
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModHardRock(),
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new ManiaModDoubleTime(),
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}
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},
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new MultiMod
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{
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Mods = new[]
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{
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keyMod,
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new ManiaModHardRock(),
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new ManiaModHalfTime(),
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}
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},
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});
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}
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return mods.ToArray();
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default:
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default:
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return new Mod[] { };
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return new Mod[] { };
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}
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}
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@ -1,6 +1,8 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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@ -24,5 +26,18 @@ namespace osu.Game.Rulesets.Mania.Mods
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mbc.TargetColumns = KeyCount;
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mbc.TargetColumns = KeyCount;
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}
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}
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public override Type[] IncompatibleMods => new[]
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{
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typeof(ManiaModKey1),
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typeof(ManiaModKey2),
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typeof(ManiaModKey3),
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typeof(ManiaModKey4),
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typeof(ManiaModKey5),
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typeof(ManiaModKey6),
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typeof(ManiaModKey7),
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typeof(ManiaModKey8),
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typeof(ManiaModKey9),
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}.Except(new[] { GetType() }).ToArray();
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}
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}
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}
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}
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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Skills;
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using osu.Game.Rulesets.Osu.Difficulty.Skills;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Difficulty
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namespace osu.Game.Rulesets.Osu.Difficulty
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@ -71,5 +72,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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return starRating;
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return starRating;
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}
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}
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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new OsuModDoubleTime(),
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new OsuModHalfTime(),
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new OsuModEasy(),
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new OsuModHardRock(),
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};
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}
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}
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}
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}
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@ -113,47 +113,6 @@ namespace osu.Game.Rulesets.Osu
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new MultiMod(new OsuModAutoplay(), new ModCinema()),
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new MultiMod(new OsuModAutoplay(), new ModCinema()),
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new OsuModTarget(),
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new OsuModTarget(),
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};
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};
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case ModType.DifficultyCalculation:
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return new Mod[]
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{
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new MultiMod(),
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new OsuModDoubleTime(),
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new OsuModHalfTime(),
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new OsuModEasy(),
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new OsuModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModEasy(),
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new OsuModDoubleTime(),
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}
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModEasy(),
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new OsuModHalfTime(),
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}
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModHardRock(),
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new OsuModDoubleTime(),
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}
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModHardRock(),
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new OsuModHalfTime(),
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}
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},
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};
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default:
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default:
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return new Mod[] { };
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return new Mod[] { };
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}
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}
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Difficulty
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namespace osu.Game.Rulesets.Taiko.Difficulty
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@ -62,6 +63,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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return starRating;
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return starRating;
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}
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}
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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new TaikoModDoubleTime(),
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new TaikoModHalfTime(),
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new TaikoModEasy(),
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new TaikoModHardRock(),
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};
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private bool calculateStrainValues()
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private bool calculateStrainValues()
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{
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{
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// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
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// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
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@ -103,47 +103,6 @@ namespace osu.Game.Rulesets.Taiko
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null,
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null,
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new MultiMod(new TaikoModAutoplay(), new ModCinema()),
|
new MultiMod(new TaikoModAutoplay(), new ModCinema()),
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};
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};
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case ModType.DifficultyCalculation:
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return new Mod[]
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{
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new MultiMod(),
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new TaikoModDoubleTime(),
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new TaikoModHalfTime(),
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new TaikoModEasy(),
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new TaikoModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModEasy(),
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new TaikoModDoubleTime(),
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}
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModEasy(),
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new TaikoModHalfTime(),
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}
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModHardRock(),
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new TaikoModDoubleTime(),
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}
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModHardRock(),
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new TaikoModHalfTime(),
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}
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},
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};
|
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default:
|
default:
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return new Mod[] { };
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return new Mod[] { };
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}
|
}
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|
@ -0,0 +1,152 @@
|
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|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
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|
using System;
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|
using System.Collections.Generic;
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|
using NUnit.Framework;
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|
using osu.Game.Rulesets.Difficulty;
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|
using osu.Game.Rulesets.Mods;
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|
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|
namespace osu.Game.Tests.NonVisual
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|
{
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|
[TestFixture]
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|
public class DifficultyAdjustmentModCombinationsTest
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|
{
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|
[Test]
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|
public void TestNoMods()
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|
{
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|
var combinations = new TestDifficultyCalculator().CreateDifficultyAdjustmentModCombinations();
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|
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|
Assert.AreEqual(1, combinations.Length);
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|
Assert.IsTrue(combinations[0] is NoModMod);
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|
}
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|
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|
[Test]
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|
public void TestSingleMod()
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|
{
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|
var combinations = new TestDifficultyCalculator(new ModA()).CreateDifficultyAdjustmentModCombinations();
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|
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|
Assert.AreEqual(2, combinations.Length);
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|
Assert.IsTrue(combinations[0] is NoModMod);
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|
Assert.IsTrue(combinations[1] is ModA);
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|
}
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|
|
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|
[Test]
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|
public void TestDoubleMod()
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|
{
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|
var combinations = new TestDifficultyCalculator(new ModA(), new ModB()).CreateDifficultyAdjustmentModCombinations();
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|
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|
Assert.AreEqual(4, combinations.Length);
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|
Assert.IsTrue(combinations[0] is NoModMod);
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|
Assert.IsTrue(combinations[1] is ModA);
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|
Assert.IsTrue(combinations[2] is MultiMod);
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|
Assert.IsTrue(combinations[3] is ModB);
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|
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|
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
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|
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
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|
}
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|
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|
[Test]
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|
public void TestIncompatibleMods()
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|
{
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|
var combinations = new TestDifficultyCalculator(new ModA(), new ModIncompatibleWithA()).CreateDifficultyAdjustmentModCombinations();
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|
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|
Assert.AreEqual(3, combinations.Length);
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|
Assert.IsTrue(combinations[0] is NoModMod);
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|
Assert.IsTrue(combinations[1] is ModA);
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|
Assert.IsTrue(combinations[2] is ModIncompatibleWithA);
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|
}
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|
|
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|
[Test]
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|
public void TestDoubleIncompatibleMods()
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|
{
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|
var combinations = new TestDifficultyCalculator(new ModA(), new ModB(), new ModIncompatibleWithA(), new ModIncompatibleWithAAndB()).CreateDifficultyAdjustmentModCombinations();
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|
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|
Assert.AreEqual(8, combinations.Length);
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|
Assert.IsTrue(combinations[0] is NoModMod);
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|
Assert.IsTrue(combinations[1] is ModA);
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|
Assert.IsTrue(combinations[2] is MultiMod);
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|
Assert.IsTrue(combinations[3] is ModB);
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|
Assert.IsTrue(combinations[4] is MultiMod);
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|
Assert.IsTrue(combinations[5] is ModIncompatibleWithA);
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|
Assert.IsTrue(combinations[6] is MultiMod);
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|
Assert.IsTrue(combinations[7] is ModIncompatibleWithAAndB);
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|
|
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|
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
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||||||
|
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
|
||||||
|
Assert.IsTrue(((MultiMod)combinations[4]).Mods[0] is ModB);
|
||||||
|
Assert.IsTrue(((MultiMod)combinations[4]).Mods[1] is ModIncompatibleWithA);
|
||||||
|
Assert.IsTrue(((MultiMod)combinations[6]).Mods[0] is ModIncompatibleWithA);
|
||||||
|
Assert.IsTrue(((MultiMod)combinations[6]).Mods[1] is ModIncompatibleWithAAndB);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestIncompatibleThroughBaseType()
|
||||||
|
{
|
||||||
|
var combinations = new TestDifficultyCalculator(new ModAofA(), new ModIncompatibleWithAofA()).CreateDifficultyAdjustmentModCombinations();
|
||||||
|
|
||||||
|
Assert.AreEqual(3, combinations.Length);
|
||||||
|
Assert.IsTrue(combinations[0] is NoModMod);
|
||||||
|
Assert.IsTrue(combinations[1] is ModAofA);
|
||||||
|
Assert.IsTrue(combinations[2] is ModIncompatibleWithAofA);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ModA : Mod
|
||||||
|
{
|
||||||
|
public override string Name => nameof(ModA);
|
||||||
|
public override string ShortenedName => nameof(ModA);
|
||||||
|
public override double ScoreMultiplier => 1;
|
||||||
|
|
||||||
|
public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) };
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ModB : Mod
|
||||||
|
{
|
||||||
|
public override string Name => nameof(ModB);
|
||||||
|
public override string ShortenedName => nameof(ModB);
|
||||||
|
public override double ScoreMultiplier => 1;
|
||||||
|
|
||||||
|
public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithAAndB) };
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ModIncompatibleWithA : Mod
|
||||||
|
{
|
||||||
|
public override string Name => $"Incompatible With {nameof(ModA)}";
|
||||||
|
public override string ShortenedName => $"Incompatible With {nameof(ModA)}";
|
||||||
|
public override double ScoreMultiplier => 1;
|
||||||
|
|
||||||
|
public override Type[] IncompatibleMods => new[] { typeof(ModA) };
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ModAofA : ModA
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ModIncompatibleWithAofA : ModIncompatibleWithA
|
||||||
|
{
|
||||||
|
// Incompatible through base type
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ModIncompatibleWithAAndB : Mod
|
||||||
|
{
|
||||||
|
public override string Name => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
|
||||||
|
public override string ShortenedName => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
|
||||||
|
public override double ScoreMultiplier => 1;
|
||||||
|
|
||||||
|
public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) };
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestDifficultyCalculator : DifficultyCalculator
|
||||||
|
{
|
||||||
|
public TestDifficultyCalculator(params Mod[] mods)
|
||||||
|
: base(null)
|
||||||
|
{
|
||||||
|
DifficultyAdjustmentMods = mods;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => throw new NotImplementedException();
|
||||||
|
|
||||||
|
protected override Mod[] DifficultyAdjustmentMods { get; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
@ -36,6 +37,44 @@ namespace osu.Game.Rulesets.Difficulty
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates all <see cref="Mod"/> combinations which adjust the <see cref="Beatmap"/> difficulty.
|
||||||
|
/// </summary>
|
||||||
|
public Mod[] CreateDifficultyAdjustmentModCombinations()
|
||||||
|
{
|
||||||
|
return createDifficultyAdjustmentModCombinations(Enumerable.Empty<Mod>(), DifficultyAdjustmentMods).ToArray();
|
||||||
|
|
||||||
|
IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0)
|
||||||
|
{
|
||||||
|
// Initial-case: Empty current set
|
||||||
|
if (currentSetCount == 0)
|
||||||
|
yield return new NoModMod();
|
||||||
|
|
||||||
|
if (currentSetCount == 1)
|
||||||
|
yield return currentSet.Single();
|
||||||
|
|
||||||
|
if (currentSetCount > 1)
|
||||||
|
yield return new MultiMod(currentSet.ToArray());
|
||||||
|
|
||||||
|
// Apply mods in the adjustment set recursively. Using the entire adjustment set would result in duplicate multi-mod mod
|
||||||
|
// combinations in further recursions, so a moving subset is used to eliminate this effect
|
||||||
|
for (int i = adjustmentSetStart; i < adjustmentSet.Length; i++)
|
||||||
|
{
|
||||||
|
var adjustmentMod = adjustmentSet[i];
|
||||||
|
if (currentSet.Any(c => c.IncompatibleMods.Any(m => m.IsInstanceOfType(adjustmentMod))))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
foreach (var combo in createDifficultyAdjustmentModCombinations(currentSet.Append(adjustmentMod), adjustmentSet, currentSetCount + 1, i + 1))
|
||||||
|
yield return combo;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves all <see cref="Mod"/>s which adjust the <see cref="Beatmap"/> difficulty.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual Mod[] DifficultyAdjustmentMods => Array.Empty<Mod>();
|
||||||
|
|
||||||
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
|
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,6 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
DifficultyReduction,
|
DifficultyReduction,
|
||||||
DifficultyIncrease,
|
DifficultyIncrease,
|
||||||
Special,
|
Special
|
||||||
DifficultyCalculation
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user