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Remove debug code
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@ -4,7 +4,6 @@
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#nullable disable
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#nullable disable
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using System;
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using System;
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using System.Diagnostics;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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@ -123,8 +122,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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if (osuLastObj.BaseObject is Slider)
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if (osuLastObj.BaseObject is Slider)
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{
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{
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Debug.Assert(osuLastObj.TravelTime > 0);
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// Reward sliders based on velocity.
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// Reward sliders based on velocity.
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sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime;
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sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime;
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