diff --git a/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs b/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs index aecbd6f6e2..a5d7ce23ff 100644 --- a/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs +++ b/osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs @@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps prepareLocalCache(); } - public void Update(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken) + public void Update(BeatmapSetInfo beatmapSet) { foreach (var b in beatmapSet.Beatmaps) lookup(beatmapSet, b); diff --git a/osu.Game/Stores/BeatmapImporter.cs b/osu.Game/Stores/BeatmapImporter.cs index a9cb46ca29..3ebdcde296 100644 --- a/osu.Game/Stores/BeatmapImporter.cs +++ b/osu.Game/Stores/BeatmapImporter.cs @@ -71,7 +71,7 @@ namespace osu.Game.Stores bool hadOnlineIDs = beatmapSet.Beatmaps.Any(b => b.OnlineID > 0); - onlineLookupQueue?.Update(beatmapSet, cancellationToken); + onlineLookupQueue?.Update(beatmapSet); // ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID. if (hadOnlineIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineID > 0))