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Implement basic layout for the compose screen ScrollableTimeline
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143
osu.Game/Screens/Edit/Screens/Compose/ScrollableTimeline.cs
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143
osu.Game/Screens/Edit/Screens/Compose/ScrollableTimeline.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Edit.Screens.Compose
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{
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public class ScrollableTimeline : CompositeDrawable
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{
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public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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private readonly Container timelineContainer;
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private readonly WaveformDisplay waveform;
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public ScrollableTimeline()
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{
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Masking = true;
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CornerRadius = 5;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex("111")
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new Container
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{
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex("222")
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},
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new FillFlowContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Y,
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Width = 160,
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Padding = new MarginPadding { Horizontal = 25 },
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 4),
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Children = new[]
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{
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new OsuCheckbox { LabelText = "Hit Objects" },
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new OsuCheckbox { LabelText = "Hit Sounds" },
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new OsuCheckbox { LabelText = "Waveform" }
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}
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}
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}
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},
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new Container
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{
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex("333")
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},
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new FillFlowContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = 15 },
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 30),
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Children = new[]
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{
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new SpriteIcon
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{
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Size = new Vector2(18),
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Icon = FontAwesome.fa_search_plus,
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Colour = OsuColour.FromHex("555")
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},
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new SpriteIcon
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{
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Size = new Vector2(18),
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Icon = FontAwesome.fa_search_minus,
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Colour = OsuColour.FromHex("555")
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},
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}
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}
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}
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},
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timelineContainer = new Container
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{
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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waveform = new WaveformDisplay
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex("081a84")
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// Resolution = 0.33f,
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}
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}
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}
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}
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}
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};
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waveform.Beatmap.BindTo(Beatmap);
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}
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protected override bool OnWheel(InputState state)
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{
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if (!state.Keyboard.ControlPressed)
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return false;
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waveform.ScaleTo(new Vector2(MathHelper.Clamp(waveform.Scale.X + state.Mouse.WheelDelta, 1, 30), 1), 150, Easing.OutQuint);
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return true;
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}
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protected override void Update()
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{
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base.Update();
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timelineContainer.Size = new Vector2(DrawSize.X - timelineContainer.DrawPosition.X, 1);
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}
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}
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}
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46
osu.Game/Tests/Visual/TestCaseEditorComposeTimeline.cs
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46
osu.Game/Tests/Visual/TestCaseEditorComposeTimeline.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit.Screens.Compose;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseEditorComposeTimeline : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ScrollableTimeline), typeof(WaveformDisplay) };
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private readonly ScrollableTimeline timeline;
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public TestCaseEditorComposeTimeline()
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{
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Children = new Drawable[]
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{
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new MusicController
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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State = Visibility.Visible
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},
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timeline = new ScrollableTimeline
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(1000, 100)
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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timeline.Beatmap.BindTo(osuGame.Beatmap);
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}
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}
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}
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@ -622,6 +622,7 @@
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<Compile Include="Screens\Edit\Screens\Design\Design.cs" />
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<Compile Include="Screens\Edit\Screens\Design\Design.cs" />
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<Compile Include="Screens\Edit\Screens\EditorScreen.cs" />
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<Compile Include="Screens\Edit\Screens\EditorScreen.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\Compose.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\Compose.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\ScrollableTimeline.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\WaveformDisplay.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\WaveformDisplay.cs" />
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<Compile Include="Screens\Loader.cs" />
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<Compile Include="Screens\Loader.cs" />
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<Compile Include="Screens\Menu\Button.cs" />
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<Compile Include="Screens\Menu\Button.cs" />
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<Compile Include="Tests\Visual\TestCaseDrawableRoom.cs" />
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<Compile Include="Tests\Visual\TestCaseDrawableRoom.cs" />
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<Compile Include="Tests\Visual\TestCaseDrawings.cs" />
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<Compile Include="Tests\Visual\TestCaseDrawings.cs" />
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<Compile Include="Tests\Visual\TestCaseEditor.cs" />
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<Compile Include="Tests\Visual\TestCaseEditor.cs" />
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<Compile Include="Tests\Visual\TestCaseEditorComposeTimeline.cs" />
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<Compile Include="Tests\Visual\TestCaseEditorMenuBar.cs" />
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<Compile Include="Tests\Visual\TestCaseEditorMenuBar.cs" />
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<Compile Include="Tests\Visual\TestCaseEditorSummaryTimeline.cs" />
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<Compile Include="Tests\Visual\TestCaseEditorSummaryTimeline.cs" />
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<Compile Include="Tests\Visual\TestCaseGamefield.cs" />
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<Compile Include="Tests\Visual\TestCaseGamefield.cs" />
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