mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay
This commit is contained in:
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Difficulty
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private DifficultyAttributes calculate(IBeatmap beatmap, Mod[] mods, double clockRate)
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{
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var skills = CreateSkills(beatmap);
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var skills = CreateSkills(beatmap, mods);
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if (!beatmap.HitObjects.Any())
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return CreateDifficultyAttributes(beatmap, mods, skills, clockRate);
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@ -202,7 +202,8 @@ namespace osu.Game.Rulesets.Difficulty
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/// Creates the <see cref="Skill"/>s to calculate the difficulty of an <see cref="IBeatmap"/>.
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/// </summary>
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/// <param name="beatmap">The <see cref="IBeatmap"/> whose difficulty will be calculated.</param>
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/// <param name="mods">Mods to calculate difficulty with.</param>
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/// <returns>The <see cref="Skill"/>s.</returns>
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protected abstract Skill[] CreateSkills(IBeatmap beatmap);
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protected abstract Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods);
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}
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}
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|
@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Utils;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Difficulty.Skills
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{
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@ -46,10 +47,22 @@ namespace osu.Game.Rulesets.Difficulty.Skills
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/// </summary>
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protected double CurrentStrain { get; private set; } = 1;
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/// <summary>
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/// Mods for use in skill calculations.
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/// </summary>
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protected IReadOnlyList<Mod> Mods => mods;
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private double currentSectionPeak = 1; // We also keep track of the peak strain level in the current section.
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private readonly List<double> strainPeaks = new List<double>();
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private readonly Mod[] mods;
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protected Skill(Mod[] mods)
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{
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this.mods = mods;
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}
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/// <summary>
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/// Process a <see cref="DifficultyHitObject"/> and update current strain values accordingly.
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/// </summary>
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|
55
osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs
Normal file
55
osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs
Normal file
@ -0,0 +1,55 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Filter;
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namespace osu.Game.Rulesets.Filter
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{
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/// <summary>
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/// Allows for extending the beatmap filtering capabilities of song select (as implemented in <see cref="FilterCriteria"/>)
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/// with ruleset-specific criteria.
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/// </summary>
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public interface IRulesetFilterCriteria
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{
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/// <summary>
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/// Checks whether the supplied <paramref name="beatmap"/> satisfies ruleset-specific custom criteria,
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/// in addition to the ones mandated by song select.
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/// </summary>
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/// <param name="beatmap">The beatmap to test the criteria against.</param>
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/// <returns>
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/// <c>true</c> if the beatmap matches the ruleset-specific custom filtering criteria,
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/// <c>false</c> otherwise.
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/// </returns>
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bool Matches(BeatmapInfo beatmap);
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/// <summary>
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/// Attempts to parse a single custom keyword criterion, given by the user via the song select search box.
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/// The format of the criterion is:
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/// <code>
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/// {key}{op}{value}
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/// </code>
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/// </summary>
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/// <remarks>
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/// <para>
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/// For adding optional string criteria, <see cref="FilterCriteria.OptionalTextFilter"/> can be used for matching,
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/// along with <see cref="FilterQueryParser.TryUpdateCriteriaText"/> for parsing.
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/// </para>
|
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/// <para>
|
||||
/// For adding numerical-type range criteria, <see cref="FilterCriteria.OptionalRange{T}"/> can be used for matching,
|
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/// along with <see cref="FilterQueryParser.TryUpdateCriteriaRange{T}(ref osu.Game.Screens.Select.FilterCriteria.OptionalRange{T},osu.Game.Screens.Select.Filter.Operator,string,FilterQueryParser.TryParseFunction{T})"/>
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/// and <see cref="float"/>- and <see cref="double"/>-typed overloads for parsing.
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/// </para>
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/// </remarks>
|
||||
/// <param name="key">The key (name) of the criterion.</param>
|
||||
/// <param name="op">The operator in the criterion.</param>
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||||
/// <param name="value">The value of the criterion.</param>
|
||||
/// <returns>
|
||||
/// <c>true</c> if the keyword criterion is valid, <c>false</c> if it has been ignored.
|
||||
/// Valid criteria are stripped from <see cref="FilterCriteria.SearchText"/>,
|
||||
/// while ignored criteria are included in <see cref="FilterCriteria.SearchText"/>.
|
||||
/// </returns>
|
||||
bool TryParseCustomKeywordCriteria(string key, Operator op, string value);
|
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}
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}
|
@ -150,17 +150,13 @@ namespace osu.Game.Rulesets.Judgements
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}
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||||
|
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if (JudgementBody.Drawable is IAnimatableJudgement animatable)
|
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{
|
||||
var drawableAnimation = (Drawable)animatable;
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||||
|
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animatable.PlayAnimation();
|
||||
|
||||
// a derived version of DrawableJudgement may be proposing a lifetime.
|
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// if not adjusted (or the skinned portion requires greater bounds than calculated) use the skinned source's lifetime.
|
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double lastTransformTime = drawableAnimation.LatestTransformEndTime;
|
||||
if (LifetimeEnd == double.MaxValue || lastTransformTime > LifetimeEnd)
|
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LifetimeEnd = lastTransformTime;
|
||||
}
|
||||
// a derived version of DrawableJudgement may be proposing a lifetime.
|
||||
// if not adjusted (or the skinned portion requires greater bounds than calculated) use the skinned source's lifetime.
|
||||
double lastTransformTime = JudgementBody.Drawable.LatestTransformEndTime;
|
||||
if (LifetimeEnd == double.MaxValue || lastTransformTime > LifetimeEnd)
|
||||
LifetimeEnd = lastTransformTime;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mods
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public bool RestartOnFail => false;
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|
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail) };
|
||||
|
||||
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
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|
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|
25
osu.Game/Rulesets/Mods/ModFailCondition.cs
Normal file
25
osu.Game/Rulesets/Mods/ModFailCondition.cs
Normal file
@ -0,0 +1,25 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride
|
||||
{
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
|
||||
|
||||
public virtual bool PerformFail() => true;
|
||||
|
||||
public virtual bool RestartOnFail => true;
|
||||
|
||||
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
|
||||
{
|
||||
healthProcessor.FailConditions += FailCondition;
|
||||
}
|
||||
|
||||
protected abstract bool FailCondition(HealthProcessor healthProcessor, JudgementResult result);
|
||||
}
|
||||
}
|
@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string Description => "You can't fail, no matter what.";
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||||
public override double ScoreMultiplier => 0.5;
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModAutoplay) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition), typeof(ModAutoplay) };
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@ -8,13 +10,18 @@ using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModPerfect : ModSuddenDeath
|
||||
public abstract class ModPerfect : ModFailCondition
|
||||
{
|
||||
public override string Name => "Perfect";
|
||||
public override string Acronym => "PF";
|
||||
public override IconUsage? Icon => OsuIcon.ModPerfect;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override bool Ranked => true;
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override string Description => "SS or quit.";
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModSuddenDeath)).ToArray();
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||||
|
||||
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
|
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=> result.Type.AffectsAccuracy()
|
||||
&& result.Type != result.Judgement.MaxResult;
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
@ -24,6 +25,8 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public double ApplyToRate(double time, double rate) => rate * SpeedChange.Value;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) };
|
||||
|
||||
public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override IconUsage? Icon => OsuIcon.ModRelax;
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModSuddenDeath) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModFailCondition) };
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@ -9,7 +10,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModSuddenDeath : Mod, IApplicableToHealthProcessor, IApplicableFailOverride
|
||||
public abstract class ModSuddenDeath : ModFailCondition
|
||||
{
|
||||
public override string Name => "Sudden Death";
|
||||
public override string Acronym => "SD";
|
||||
@ -18,18 +19,10 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string Description => "Miss and fail.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
|
||||
|
||||
public bool PerformFail() => true;
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModPerfect)).ToArray();
|
||||
|
||||
public bool RestartOnFail => true;
|
||||
|
||||
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
|
||||
{
|
||||
healthProcessor.FailConditions += FailCondition;
|
||||
}
|
||||
|
||||
protected virtual bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
|
||||
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
|
||||
=> result.Type.AffectsCombo()
|
||||
&& !result.IsHit;
|
||||
}
|
||||
|
@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Mods
|
||||
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
|
||||
public abstract BindableBool AdjustPitch { get; }
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust) };
|
||||
|
||||
public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x";
|
||||
|
||||
private double finalRateTime;
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
[SettingSource("Initial rate", "The starting speed of the track")]
|
||||
public override BindableNumber<double> InitialRate { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = 1,
|
||||
MinValue = 0.51,
|
||||
MaxValue = 2,
|
||||
Default = 1,
|
||||
Value = 1,
|
||||
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = 0.5,
|
||||
MaxValue = 0.99,
|
||||
MaxValue = 1.99,
|
||||
Default = 0.75,
|
||||
Value = 0.75,
|
||||
Precision = 0.01,
|
||||
@ -45,5 +45,20 @@ namespace osu.Game.Rulesets.Mods
|
||||
};
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
|
||||
|
||||
public ModWindDown()
|
||||
{
|
||||
InitialRate.BindValueChanged(val =>
|
||||
{
|
||||
if (val.NewValue <= FinalRate.Value)
|
||||
FinalRate.Value = val.NewValue - FinalRate.Precision;
|
||||
});
|
||||
|
||||
FinalRate.BindValueChanged(val =>
|
||||
{
|
||||
if (val.NewValue >= InitialRate.Value)
|
||||
InitialRate.Value = val.NewValue + InitialRate.Precision;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override BindableNumber<double> InitialRate { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = 0.5,
|
||||
MaxValue = 1,
|
||||
MaxValue = 1.99,
|
||||
Default = 1,
|
||||
Value = 1,
|
||||
Precision = 0.01,
|
||||
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
[SettingSource("Final rate", "The speed increase to ramp towards")]
|
||||
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = 1.01,
|
||||
MinValue = 0.51,
|
||||
MaxValue = 2,
|
||||
Default = 1.5,
|
||||
Value = 1.5,
|
||||
@ -45,5 +45,20 @@ namespace osu.Game.Rulesets.Mods
|
||||
};
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
|
||||
|
||||
public ModWindUp()
|
||||
{
|
||||
InitialRate.BindValueChanged(val =>
|
||||
{
|
||||
if (val.NewValue >= FinalRate.Value)
|
||||
FinalRate.Value = val.NewValue + FinalRate.Precision;
|
||||
});
|
||||
|
||||
FinalRate.BindValueChanged(val =>
|
||||
{
|
||||
if (val.NewValue <= InitialRate.Value)
|
||||
InitialRate.Value = val.NewValue - InitialRate.Precision;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Audio;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Skinning;
|
||||
@ -54,7 +55,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
int comboOffset = (int)(type & LegacyHitObjectType.ComboOffset) >> 4;
|
||||
type &= ~LegacyHitObjectType.ComboOffset;
|
||||
|
||||
bool combo = type.HasFlag(LegacyHitObjectType.NewCombo);
|
||||
bool combo = type.HasFlagFast(LegacyHitObjectType.NewCombo);
|
||||
type &= ~LegacyHitObjectType.NewCombo;
|
||||
|
||||
var soundType = (LegacyHitSoundType)Parsing.ParseInt(split[4]);
|
||||
@ -62,14 +63,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
|
||||
HitObject result = null;
|
||||
|
||||
if (type.HasFlag(LegacyHitObjectType.Circle))
|
||||
if (type.HasFlagFast(LegacyHitObjectType.Circle))
|
||||
{
|
||||
result = CreateHit(pos, combo, comboOffset);
|
||||
|
||||
if (split.Length > 5)
|
||||
readCustomSampleBanks(split[5], bankInfo);
|
||||
}
|
||||
else if (type.HasFlag(LegacyHitObjectType.Slider))
|
||||
else if (type.HasFlagFast(LegacyHitObjectType.Slider))
|
||||
{
|
||||
double? length = null;
|
||||
|
||||
@ -141,7 +142,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
|
||||
result = CreateSlider(pos, combo, comboOffset, convertPathString(split[5], pos), length, repeatCount, nodeSamples);
|
||||
}
|
||||
else if (type.HasFlag(LegacyHitObjectType.Spinner))
|
||||
else if (type.HasFlagFast(LegacyHitObjectType.Spinner))
|
||||
{
|
||||
double duration = Math.Max(0, Parsing.ParseDouble(split[5]) + Offset - startTime);
|
||||
|
||||
@ -150,7 +151,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
if (split.Length > 6)
|
||||
readCustomSampleBanks(split[6], bankInfo);
|
||||
}
|
||||
else if (type.HasFlag(LegacyHitObjectType.Hold))
|
||||
else if (type.HasFlagFast(LegacyHitObjectType.Hold))
|
||||
{
|
||||
// Note: Hold is generated by BMS converts
|
||||
|
||||
@ -436,16 +437,16 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
new LegacyHitSampleInfo(HitSampleInfo.HIT_NORMAL, bankInfo.Normal, bankInfo.Volume, bankInfo.CustomSampleBank,
|
||||
// if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample.
|
||||
// None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds
|
||||
type != LegacyHitSoundType.None && !type.HasFlag(LegacyHitSoundType.Normal))
|
||||
type != LegacyHitSoundType.None && !type.HasFlagFast(LegacyHitSoundType.Normal))
|
||||
};
|
||||
|
||||
if (type.HasFlag(LegacyHitSoundType.Finish))
|
||||
if (type.HasFlagFast(LegacyHitSoundType.Finish))
|
||||
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_FINISH, bankInfo.Add, bankInfo.Volume, bankInfo.CustomSampleBank));
|
||||
|
||||
if (type.HasFlag(LegacyHitSoundType.Whistle))
|
||||
if (type.HasFlagFast(LegacyHitSoundType.Whistle))
|
||||
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_WHISTLE, bankInfo.Add, bankInfo.Volume, bankInfo.CustomSampleBank));
|
||||
|
||||
if (type.HasFlag(LegacyHitSoundType.Clap))
|
||||
if (type.HasFlagFast(LegacyHitSoundType.Clap))
|
||||
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_CLAP, bankInfo.Add, bankInfo.Volume, bankInfo.CustomSampleBank));
|
||||
|
||||
return soundTypes;
|
||||
|
@ -26,6 +26,7 @@ using JetBrains.Annotations;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Filter;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
@ -306,5 +307,11 @@ namespace osu.Game.Rulesets
|
||||
/// <param name="result">The result type to get the name for.</param>
|
||||
/// <returns>The display name.</returns>
|
||||
public virtual string GetDisplayNameForHitResult(HitResult result) => result.GetDescription();
|
||||
|
||||
/// <summary>
|
||||
/// Creates ruleset-specific beatmap filter criteria to be used on the song select screen.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public virtual IRulesetFilterCriteria CreateRulesetFilterCriteria() => null;
|
||||
}
|
||||
}
|
||||
|
@ -63,6 +63,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
~DrawableRulesetDependencies()
|
||||
{
|
||||
// required to potentially clean up sample store from audio hierarchy.
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
@ -116,6 +117,10 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotSupportedException();
|
||||
|
||||
public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
|
||||
|
||||
public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
|
||||
|
||||
public BindableNumber<double> Volume => throw new NotSupportedException();
|
||||
|
||||
public BindableNumber<double> Balance => throw new NotSupportedException();
|
||||
@ -124,8 +129,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public BindableNumber<double> Tempo => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> AggregateVolume => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> AggregateBalance => throw new NotSupportedException();
|
||||
|
@ -16,7 +16,6 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Input;
|
||||
using static osu.Game.Input.Handlers.ReplayInputHandler;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
@ -109,9 +108,9 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
case MouseDownEvent mouseDown when mouseDown.Button == MouseButton.Left || mouseDown.Button == MouseButton.Right:
|
||||
case MouseDownEvent _:
|
||||
if (mouseDisabled.Value)
|
||||
return false;
|
||||
return true; // importantly, block upwards propagation so global bindings also don't fire.
|
||||
|
||||
break;
|
||||
|
||||
|
Reference in New Issue
Block a user