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Use transform management for taiko hit objects
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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ApplyResult(r => r.Type = HitResult.Great);
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}
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protected override void UpdateState(ArmedState state)
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protected override void UpdateStateTransforms(ArmedState state)
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{
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switch (state)
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{
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