Use transform management for taiko hit objects

This commit is contained in:
iiSaLMaN
2019-08-27 05:03:56 +03:00
parent d11930d90c
commit 843da26dba
5 changed files with 41 additions and 52 deletions

View File

@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = HitResult.Great);
}
protected override void UpdateState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)
{