Use transform management for taiko hit objects

This commit is contained in:
iiSaLMaN
2019-08-27 05:03:56 +03:00
parent d11930d90c
commit 843da26dba
5 changed files with 41 additions and 52 deletions

View File

@ -121,8 +121,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override bool UseTransformStateManagement => false;
// Normal and clap samples are handled by the drum
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);