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Update tests to better support stack regeneration cases
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@ -53,6 +53,11 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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public const double BASE_SPEED = 1.0;
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/// <summary>
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/// The amount by which caught fruit should be offset from the plate surface to make them look visually "caught".
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/// </summary>
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public const float CAUGHT_FRUIT_VERTICAL_OFFSET = -5;
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/// <summary>
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/// The amount by which caught fruit should be scaled down to fit on the plate.
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/// </summary>
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@ -492,7 +497,7 @@ namespace osu.Game.Rulesets.Catch.UI
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float checkDistance = MathF.Pow(adjustedRadius, 2);
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// offset fruit vertically to better place "above" the plate.
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position.Y -= 5;
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position.Y += CAUGHT_FRUIT_VERTICAL_OFFSET;
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while (caughtObjectContainer.Any(f => Vector2Extensions.DistanceSquared(f.Position, position) < checkDistance))
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{
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