Add multiplayer lounge test coverage

This commit is contained in:
Dean Herbert
2021-07-09 16:01:52 +09:00
parent 5148069efe
commit 84b0a3290c
2 changed files with 47 additions and 2 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerLoungeSubScreen : OnlinePlayTestScene
{
protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
private LoungeSubScreen loungeScreen;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("push screen", () => LoadScreen(loungeScreen = new MultiplayerLoungeSubScreen()));
AddUntilStep("wait for present", () => loungeScreen.IsCurrentScreen());
}
[Test]
public void TestJoinRoomWithoutPassword()
{
AddStep("add room", () => RoomManager.AddRooms(1, withPassword: false));
}
[Test]
public void TestJoinRoomWithPassword()
{
AddStep("add room", () => RoomManager.AddRooms(1, withPassword: true));
}
private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First();
}
}