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Merge branch 'master' into game-overlay-activation-mode
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@ -5,7 +5,6 @@ using System.Linq;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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@ -46,8 +45,8 @@ namespace osu.Game.Screens.Menu
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[Resolved]
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private GameHost host { get; set; }
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[Resolved(canBeNull: true)]
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private MusicController music { get; set; }
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[Resolved]
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private MusicController musicController { get; set; }
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[Resolved(canBeNull: true)]
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private LoginOverlay login { get; set; }
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@ -62,8 +61,6 @@ namespace osu.Game.Screens.Menu
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protected override BackgroundScreen CreateBackground() => background;
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internal Track Track { get; private set; }
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private Bindable<float> holdDelay;
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private Bindable<bool> loginDisplayed;
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@ -177,15 +174,14 @@ namespace osu.Game.Screens.Menu
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base.OnEntering(last);
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buttons.FadeInFromZero(500);
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Track = Beatmap.Value.Track;
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var metadata = Beatmap.Value.Metadata;
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if (last is IntroScreen && Track != null)
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if (last is IntroScreen && musicController.TrackLoaded)
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{
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if (!Track.IsRunning)
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if (!musicController.CurrentTrack.IsRunning)
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{
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Track.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * Track.Length);
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Track.Start();
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musicController.CurrentTrack.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * musicController.CurrentTrack.Length);
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musicController.CurrentTrack.Start();
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}
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}
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@ -260,7 +256,7 @@ namespace osu.Game.Screens.Menu
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// we may have consumed our preloaded instance, so let's make another.
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preloadSongSelect();
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music.EnsurePlayingSomething();
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musicController.EnsurePlayingSomething();
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}
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public override bool OnExiting(IScreen next)
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