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Merge branch 'master' into game-overlay-activation-mode
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@ -2,8 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Audio.Track;
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using osu.Framework.Screens;
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using osu.Framework.Utils;
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using osu.Game.Screens.Menu;
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namespace osu.Game.Tests.Visual.Menus
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@ -15,11 +15,9 @@ namespace osu.Game.Tests.Visual.Menus
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public TestSceneIntroWelcome()
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{
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AddUntilStep("wait for load", () => getTrack() != null);
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AddAssert("check if menu music loops", () => getTrack().Looping);
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AddUntilStep("wait for load", () => MusicController.TrackLoaded);
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AddAssert("correct track", () => Precision.AlmostEquals(MusicController.CurrentTrack.Length, 48000, 1));
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AddAssert("check if menu music loops", () => MusicController.CurrentTrack.Looping);
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}
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private Track getTrack() => (IntroStack?.CurrentScreen as MainMenu)?.Track;
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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@ -11,14 +10,10 @@ namespace osu.Game.Tests.Visual.Menus
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{
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public class TestSceneSongTicker : OsuTestScene
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{
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[Cached]
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private MusicController musicController = new MusicController();
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public TestSceneSongTicker()
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{
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AddRange(new Drawable[]
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{
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musicController,
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new SongTicker
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{
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Anchor = Anchor.Centre,
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