mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
# Conflicts: # osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs # osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs # osu.Game/Tests/Visual/ModTestScene.cs # osu.Game/Tests/Visual/OsuTestScene.cs
This commit is contained in:
@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
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AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime);
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BreakPeriod destBreak() => Player.ChildrenOfType<BreakTracker>().First().Breaks.ElementAt(breakIndex);
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BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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@ -15,11 +14,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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[TestFixture]
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public class TestSceneBreakTracker : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(BreakOverlay),
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};
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private readonly BreakOverlay breakOverlay;
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private readonly TestBreakTracker breakTracker;
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@ -97,8 +91,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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loadBreaksStep("multiple breaks", testBreaks);
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seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
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AddAssert("is skipped to break #2", () => breakTracker.CurrentBreakIndex == 1);
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seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
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seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
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seekAndAssertBreak("seek to break after end", testBreaks[1].EndTime + 500, false);
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@ -174,8 +166,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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private readonly ManualClock manualClock;
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private IFrameBasedClock originalClock;
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public new int CurrentBreakIndex => base.CurrentBreakIndex;
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public double ManualClockTime
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{
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get => manualClock.CurrentTime;
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@ -281,7 +281,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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yield return new TestHitObject
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{
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StartTime = original.StartTime,
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EndTime = (original as IHasEndTime)?.EndTime ?? (original.StartTime + 100)
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Duration = (original as IHasDuration)?.Duration ?? 100
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};
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}
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}
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@ -290,11 +290,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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#region HitObject
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private class TestHitObject : ConvertHitObject, IHasEndTime
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private class TestHitObject : ConvertHitObject, IHasDuration
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{
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public double EndTime { get; set; }
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public double EndTime => StartTime + Duration;
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public double Duration => EndTime - StartTime;
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public double Duration { get; set; }
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}
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private class DrawableTestHitObject : DrawableHitObject<TestHitObject>
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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@ -18,13 +17,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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return new FailPlayer();
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}
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(TestSceneAllRulesetPlayers),
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typeof(TestPlayer),
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typeof(Player),
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};
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protected override void AddCheckSteps()
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{
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AddUntilStep("wait for fail", () => Player.HasFailed);
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|
@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -20,8 +19,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Description("player pause/fail screens")]
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public class TestSceneGameplayMenuOverlay : OsuManualInputManagerTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseOverlay) };
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private FailOverlay failOverlay;
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private PauseOverlay pauseOverlay;
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@ -2,8 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Judgements;
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using osu.Framework.Utils;
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using osu.Framework.Graphics;
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@ -22,13 +20,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneHitErrorMeter : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(HitErrorMeter),
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typeof(BarHitErrorMeter),
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typeof(ColourHitErrorMeter)
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};
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private BarHitErrorMeter barMeter;
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private BarHitErrorMeter barMeter2;
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private ColourHitErrorMeter colourMeter;
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|
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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@ -15,13 +13,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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[TestFixture]
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public class TestSceneKeyCounter : OsuManualInputManagerTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(KeyCounterKeyboard),
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typeof(KeyCounterMouse),
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typeof(KeyCounterDisplay)
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};
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public TestSceneKeyCounter()
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{
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KeyCounterKeyboard testCounter;
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@ -1,11 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Overlays;
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using osu.Game.Overlays.MedalSplash;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -13,12 +10,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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[TestFixture]
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public class TestSceneMedalOverlay : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(MedalOverlay),
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typeof(DrawableMedal),
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};
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public TestSceneMedalOverlay()
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{
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AddStep(@"display", () =>
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Beatmaps.Timing;
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@ -15,11 +13,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneNightcoreBeatContainer : TestSceneBeatSyncedContainer
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ModNightcore<>)
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};
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
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return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
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return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod()?.CreateReplayScore(beatmap));
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}
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protected override void AddCheckSteps()
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@ -33,7 +33,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public new bool AllowFail => base.AllowFail;
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public bool AllowFail => base.CheckModsAllowFailure();
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protected override bool PauseOnFocusLost => false;
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@ -7,8 +7,6 @@ using osu.Game.Online;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Scoring;
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using osu.Game.Users;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Ranking;
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@ -21,11 +19,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Resolved]
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private RulesetStore rulesets { get; set; }
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ReplayDownloadButton)
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};
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private TestReplayDownloadButton downloadButton;
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public TestSceneReplayDownloadButton()
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@ -35,6 +28,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep(@"locally available state", () => downloadButton.SetDownloadState(DownloadState.LocallyAvailable));
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AddStep(@"not downloaded state", () => downloadButton.SetDownloadState(DownloadState.NotDownloaded));
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createButton(false);
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createButtonNoScore();
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}
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private void createButton(bool withReplay)
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@ -47,6 +41,22 @@ namespace osu.Game.Tests.Visual.Gameplay
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Origin = Anchor.Centre,
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};
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});
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AddUntilStep("wait for load", () => downloadButton.IsLoaded);
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}
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private void createButtonNoScore()
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{
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AddStep("create button with null score", () =>
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{
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Child = downloadButton = new TestReplayDownloadButton(null)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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});
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AddUntilStep("wait for load", () => downloadButton.IsLoaded);
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}
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private ScoreInfo getScoreInfo(bool replayAvailable)
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|
@ -16,8 +16,8 @@ using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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using osuTK.Graphics;
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@ -27,8 +27,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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[TestFixture]
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public class TestSceneScrollingHitObjects : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Playfield) };
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[Cached(typeof(IReadOnlyList<Mod>))]
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private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
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@ -80,19 +78,18 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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};
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setUpHitObjects();
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hitObjectSpawnDelegate?.Cancel();
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});
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private void setUpHitObjects()
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private void setUpHitObjects() => AddStep("set up hit objects", () =>
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{
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scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
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for (int i = spawn_rate / 2; i <= time_range; i += spawn_rate)
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addHitObject(Time.Current + i);
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hitObjectSpawnDelegate?.Cancel();
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hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + time_range), spawn_rate, true);
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}
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});
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private IList<MultiplierControlPoint> testControlPoints => new List<MultiplierControlPoint>
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{
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@ -104,6 +101,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestScrollAlgorithms()
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{
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setUpHitObjects();
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AddStep("constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
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AddStep("overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
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AddStep("sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
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@ -116,6 +115,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
|
||||
public void TestConstantScrollLifetime()
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{
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setUpHitObjects();
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AddStep("set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
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// scroll container time range must be less than the rate of spawning hitobjects
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// otherwise the hitobjects will spawn already partly visible on screen and look wrong
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@ -125,14 +126,40 @@ namespace osu.Game.Tests.Visual.Gameplay
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||||
[Test]
|
||||
public void TestSequentialScrollLifetime()
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{
|
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setUpHitObjects();
|
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|
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AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
|
||||
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
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AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
|
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}
|
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|
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[Test]
|
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public void TestSlowSequentialScroll()
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{
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AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
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||||
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range));
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AddStep("add control points", () => addControlPoints(
|
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new List<MultiplierControlPoint>
|
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{
|
||||
new MultiplierControlPoint { Velocity = 0.1 }
|
||||
},
|
||||
Time.Current + time_range));
|
||||
|
||||
// All of the hit objects added below should be immediately visible on screen
|
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AddStep("add hit objects", () =>
|
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{
|
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for (int i = 0; i < 20; ++i)
|
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{
|
||||
addHitObject(Time.Current + time_range * (2 + 0.1 * i));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOverlappingScrollLifetime()
|
||||
{
|
||||
setUpHitObjects();
|
||||
|
||||
AddStep("set overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
|
||||
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
|
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AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
|
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@ -224,7 +251,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private class TestDrawableControlPoint : DrawableHitObject<HitObject>
|
||||
{
|
||||
public TestDrawableControlPoint(ScrollingDirection direction, double time)
|
||||
: base(new HitObject { StartTime = time })
|
||||
: base(new HitObject { StartTime = time, HitWindows = HitWindows.Empty })
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
@ -255,7 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private class TestDrawableHitObject : DrawableHitObject<HitObject>
|
||||
{
|
||||
public TestDrawableHitObject(double time)
|
||||
: base(new HitObject { StartTime = time })
|
||||
: base(new HitObject { StartTime = time, HitWindows = HitWindows.Empty })
|
||||
{
|
||||
Origin = Anchor.Custom;
|
||||
OriginPosition = new Vector2(75 / 4.0f);
|
||||
|
@ -2,9 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TestFixture]
|
||||
public class TestSceneSkipOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
private SkipOverlay skip;
|
||||
private TestSkipOverlay skip;
|
||||
private int requestCount;
|
||||
|
||||
private double increment;
|
||||
@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
skip = new SkipOverlay(skip_time)
|
||||
skip = new TestSkipOverlay(skip_time)
|
||||
{
|
||||
RequestSkip = () =>
|
||||
{
|
||||
@ -56,19 +56,19 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestFadeOnIdle()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
|
||||
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
|
||||
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
|
||||
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
|
||||
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
|
||||
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
|
||||
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
|
||||
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClickableAfterFade()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
|
||||
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0);
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
checkRequestCount(1);
|
||||
}
|
||||
@ -105,13 +105,25 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddUntilStep("wait for overlay disappear", () => !skip.IsPresent);
|
||||
AddAssert("ensure button didn't disappear", () => skip.Children.First().Alpha > 0);
|
||||
AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent);
|
||||
AddAssert("ensure button didn't disappear", () => skip.FadingContent.Alpha > 0);
|
||||
AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
checkRequestCount(0);
|
||||
}
|
||||
|
||||
private void checkRequestCount(int expected) =>
|
||||
AddAssert($"request count is {expected}", () => requestCount == expected);
|
||||
|
||||
private class TestSkipOverlay : SkipOverlay
|
||||
{
|
||||
public TestSkipOverlay(double startTime)
|
||||
: base(startTime)
|
||||
{
|
||||
}
|
||||
|
||||
public Drawable OverlayContent => InternalChild;
|
||||
|
||||
public Drawable FadingContent => (OverlayContent as Container)?.Child;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@ -20,11 +19,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TestFixture]
|
||||
public class TestSceneSongProgress : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SongProgressBar),
|
||||
};
|
||||
|
||||
private SongProgress progress;
|
||||
private TestSongProgressGraph graph;
|
||||
private readonly Container progressContainer;
|
||||
|
Reference in New Issue
Block a user