Merge pull request #13958 from ByAgenT/refactor-keybindings-overlay

Move and merge Overlays.KeyBinding into Overlays.Settings.Sections.Input
This commit is contained in:
Dean Herbert
2021-07-22 15:16:04 +09:00
committed by GitHub
8 changed files with 8 additions and 12 deletions

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@ -8,7 +8,7 @@ using osu.Framework.Testing;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.KeyBinding; using osu.Game.Overlays.Settings.Sections.Input;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual.Settings namespace osu.Game.Tests.Visual.Settings

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@ -5,9 +5,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Overlays.Settings;
namespace osu.Game.Overlays.KeyBinding namespace osu.Game.Overlays.Settings.Sections.Input
{ {
public class GlobalKeyBindingsSection : SettingsSection public class GlobalKeyBindingsSection : SettingsSection
{ {

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@ -4,11 +4,9 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Overlays.KeyBinding;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets; using osu.Game.Rulesets;
namespace osu.Game.Overlays namespace osu.Game.Overlays.Settings.Sections.Input
{ {
public class KeyBindingPanel : SettingsSubPanel public class KeyBindingPanel : SettingsSubPanel
{ {

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@ -24,7 +24,7 @@ using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Overlays.KeyBinding namespace osu.Game.Overlays.Settings.Sections.Input
{ {
public class KeyBindingRow : Container, IFilterable public class KeyBindingRow : Container, IFilterable
{ {

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@ -9,11 +9,10 @@ using osu.Framework.Graphics;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osuTK; using osuTK;
namespace osu.Game.Overlays.KeyBinding namespace osu.Game.Overlays.Settings.Sections.Input
{ {
public abstract class KeyBindingsSubsection : SettingsSubsection public abstract class KeyBindingsSubsection : SettingsSubsection
{ {

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@ -4,10 +4,9 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets; using osu.Game.Rulesets;
namespace osu.Game.Overlays.KeyBinding namespace osu.Game.Overlays.Settings.Sections.Input
{ {
public class RulesetBindingsSection : SettingsSection public class RulesetBindingsSection : SettingsSection
{ {

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@ -4,7 +4,7 @@
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Rulesets; using osu.Game.Rulesets;
namespace osu.Game.Overlays.KeyBinding namespace osu.Game.Overlays.Settings.Sections.Input
{ {
public class VariantBindingsSubsection : KeyBindingsSubsection public class VariantBindingsSubsection : KeyBindingsSubsection
{ {

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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections; using osu.Game.Overlays.Settings.Sections;
using osu.Game.Overlays.Settings.Sections.Input;
using osuTK.Graphics; using osuTK.Graphics;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;