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Combine Judgement.HitResults into one.
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@ -178,10 +178,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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channel.Volume.Value = sample.Volume;
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Samples.Add(channel);
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}
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//we may be setting a custom judgement in test cases or what not.
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if (Judgement == null)
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Judgement = CreateJudgement();
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}
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private List<DrawableHitObject<TObject, TJudgement>> nestedHitObjects;
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@ -196,7 +192,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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nestedHitObjects.Add(h);
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}
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protected abstract TJudgement CreateJudgement();
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protected abstract void UpdateState(ArmedState state);
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}
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}
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