Combine Judgement.HitResults into one.

This commit is contained in:
Dean Herbert
2017-09-05 19:44:59 +09:00
committed by smoogipooo
parent d69b8d7784
commit 84c22df3f5
46 changed files with 265 additions and 467 deletions

View File

@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Y = 0;
}
protected override ManiaJudgement CreateJudgement() => new HoldNoteTailJudgement();
protected ManiaJudgement CreateJudgement() => new HoldNoteTailJudgement();
protected override void CheckJudgement(bool userTriggered)
{

View File

@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
protected override ManiaJudgement CreateJudgement() => new HoldNoteTickJudgement();
protected ManiaJudgement CreateJudgement() => new HoldNoteTickJudgement();
protected override void CheckJudgement(bool userTriggered)
{
@ -93,8 +93,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (HoldStartTime?.Invoke() > HitObject.StartTime)
return;
Judgement.ManiaResult = ManiaHitResult.Perfect;
Judgement.Result = HitResult.Hit;
Judgement.Result = HitResult.Perfect;
}
protected override void UpdateState(ArmedState state)

View File

@ -36,7 +36,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.AccentColour = value;
}
}
protected override ManiaJudgement CreateJudgement() => new ManiaJudgement();
}
}

View File

@ -5,7 +5,6 @@ using System;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
@ -58,15 +57,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (offset > HitObject.HitWindows.Miss / 2)
return;
ManiaHitResult? tmpResult = HitObject.HitWindows.ResultFor(offset);
if (tmpResult.HasValue)
{
Judgement.Result = HitResult.Hit;
Judgement.ManiaResult = tmpResult.Value;
}
else
Judgement.Result = HitResult.Miss;
Judgement.Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss;
}
protected override void UpdateState(ArmedState state)