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Combine Judgement.HitResults into one.
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@ -69,20 +69,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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if (!userTriggered)
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{
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if (Judgement.TimeOffset > HitObject.HitWindowFor(OsuScoreResult.Hit50))
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if (Judgement.TimeOffset > HitObject.HitWindowFor(HitResult.Meh))
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Judgement.Result = HitResult.Miss;
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return;
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}
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double hitOffset = Math.Abs(Judgement.TimeOffset);
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if (hitOffset < HitObject.HitWindowFor(OsuScoreResult.Hit50))
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{
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Judgement.Result = HitResult.Hit;
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Judgement.Score = HitObject.ScoreResultForOffset(hitOffset);
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}
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else
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Judgement.Result = HitResult.Miss;
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Judgement.Result = HitObject.ScoreResultForOffset(Math.Abs(Judgement.TimeOffset));
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}
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protected override void UpdateInitialState()
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