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Combine Judgement.HitResults into one.
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@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Alpha = 0;
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}
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protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.Hit300 };
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protected sealed override void UpdateState(ArmedState state)
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{
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FinishTransforms();
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@ -65,18 +63,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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[Description(@"Amazing")]
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Perfect
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}
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public enum OsuScoreResult
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{
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[Description(@"Miss")]
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Miss,
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[Description(@"50")]
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Hit50,
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[Description(@"100")]
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Hit100,
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[Description(@"300")]
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Hit300,
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[Description(@"10")]
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SliderTick
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}
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}
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