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Combine Judgement.HitResults into one.
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@ -58,8 +58,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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};
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}
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protected override TaikoJudgement CreateJudgement() => null;
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protected override void UpdateState(ArmedState state)
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{
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}
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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}
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protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = HitObject.IsStrong };
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protected TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = HitObject.IsStrong };
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protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
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{
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if (obj.Judgement.Result == HitResult.Hit)
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if (obj.Judgement.Result > HitResult.Miss)
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rollingHits++;
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else
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rollingHits--;
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@ -86,12 +86,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (Judgement.TimeOffset < 0)
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return;
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int countHit = NestedHitObjects.Count(o => o.Judgement.Result == HitResult.Hit);
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int countHit = NestedHitObjects.Count(o => o.Judgement.Result > HitResult.Miss);
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if (countHit > HitObject.RequiredGoodHits)
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{
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Judgement.Result = HitResult.Hit;
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Judgement.TaikoResult = countHit >= HitObject.RequiredGreatHits ? TaikoHitResult.Great : TaikoHitResult.Good;
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Judgement.Result = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good;
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}
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else
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Judgement.Result = HitResult.Miss;
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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Filled = HitObject.FirstTick
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};
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protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = HitObject.IsStrong };
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protected TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = HitObject.IsStrong };
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protected override void CheckJudgement(bool userTriggered)
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{
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@ -42,10 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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return;
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if (Math.Abs(Judgement.TimeOffset) < HitObject.HitWindow)
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{
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Judgement.Result = HitResult.Hit;
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Judgement.TaikoResult = TaikoHitResult.Great;
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}
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Judgement.Result = HitResult.Great;
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}
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protected override void UpdateState(ArmedState state)
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@ -5,7 +5,6 @@ using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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@ -45,10 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (!validKeyPressed)
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Judgement.Result = HitResult.Miss;
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else if (hitOffset < HitObject.HitWindowGood)
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{
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Judgement.Result = HitResult.Hit;
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Judgement.TaikoResult = hitOffset < HitObject.HitWindowGreat ? TaikoHitResult.Great : TaikoHitResult.Good;
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}
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Judgement.Result = hitOffset < HitObject.HitWindowGreat ? HitResult.Great : HitResult.Good;
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else
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Judgement.Result = HitResult.Miss;
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}
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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}
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protected override TaikoJudgement CreateJudgement() => new TaikoStrongHitJudgement();
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protected TaikoJudgement CreateJudgement() => new TaikoStrongHitJudgement();
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protected override void CheckJudgement(bool userTriggered)
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{
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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using OpenTK;
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using OpenTK.Graphics;
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@ -153,10 +152,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
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if (userHits == HitObject.RequiredHits)
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{
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Judgement.Result = HitResult.Hit;
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Judgement.TaikoResult = TaikoHitResult.Great;
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}
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Judgement.Result = HitResult.Great;
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}
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else
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{
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@ -165,10 +161,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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//TODO: THIS IS SHIT AND CAN'T EXIST POST-TAIKO WORLD CUP
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if (userHits > HitObject.RequiredHits / 2)
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{
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Judgement.Result = HitResult.Hit;
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Judgement.TaikoResult = TaikoHitResult.Good;
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}
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Judgement.Result = HitResult.Good;
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else
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Judgement.Result = HitResult.Miss;
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}
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@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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MainPiece.KiaiMode = HitObject.Kiai;
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}
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protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
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protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
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public abstract bool OnPressed(TaikoAction action);
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