mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 06:36:31 +09:00
Combine Judgement.HitResults into one.
This commit is contained in:
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Filled = HitObject.FirstTick
|
||||
};
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = HitObject.IsStrong };
|
||||
protected TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = HitObject.IsStrong };
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
@ -42,10 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return;
|
||||
|
||||
if (Math.Abs(Judgement.TimeOffset) < HitObject.HitWindow)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = TaikoHitResult.Great;
|
||||
}
|
||||
Judgement.Result = HitResult.Great;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
|
Reference in New Issue
Block a user