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Merge pull request #12352 from smoogipoo/multiplayer-spectator-leaderboard
Implement the multiplayer spectator leaderboard
This commit is contained in:
@ -11,6 +11,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Database;
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using osu.Game.Online;
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using osu.Game.Online;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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@ -38,6 +39,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
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protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
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private OsuConfigManager config;
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public TestSceneMultiplayerGameplayLeaderboard()
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public TestSceneMultiplayerGameplayLeaderboard()
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{
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{
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base.Content.Children = new Drawable[]
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base.Content.Children = new Drawable[]
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@ -48,6 +51,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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};
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};
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
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}
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[SetUpSteps]
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[SetUpSteps]
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public override void SetUpSteps()
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public override void SetUpSteps()
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{
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{
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@ -97,6 +106,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddRepeatStep("mark user quit", () => Client.CurrentMatchPlayingUserIds.RemoveAt(0), users);
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AddRepeatStep("mark user quit", () => Client.CurrentMatchPlayingUserIds.RemoveAt(0), users);
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}
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}
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[Test]
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public void TestChangeScoringMode()
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{
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AddRepeatStep("update state", () => streamingClient.RandomlyUpdateState(), 5);
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AddStep("change to classic", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Classic));
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AddStep("change to standardised", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised));
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}
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public class TestMultiplayerStreaming : SpectatorStreamingClient
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public class TestMultiplayerStreaming : SpectatorStreamingClient
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{
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{
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public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
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public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
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@ -163,7 +180,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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break;
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break;
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}
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}
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((ISpectatorClient)this).UserSentFrames(userId, new FrameDataBundle(header, Array.Empty<LegacyReplayFrame>()));
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((ISpectatorClient)this).UserSentFrames(userId, new FrameDataBundle(header, new[] { new LegacyReplayFrame(Time.Current, 0, 0, ReplayButtonState.None) }));
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,229 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Database;
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using osu.Game.Online;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerSpectatorLeaderboard : MultiplayerTestScene
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{
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[Cached(typeof(SpectatorStreamingClient))]
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private TestSpectatorStreamingClient streamingClient = new TestSpectatorStreamingClient();
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[Cached(typeof(UserLookupCache))]
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private UserLookupCache lookupCache = new TestUserLookupCache();
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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private readonly Dictionary<int, ManualClock> clocks = new Dictionary<int, ManualClock>
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{
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{ 55, new ManualClock() },
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{ 56, new ManualClock() }
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};
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public TestSceneMultiplayerSpectatorLeaderboard()
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{
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base.Content.AddRange(new Drawable[]
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{
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streamingClient,
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lookupCache,
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content = new Container { RelativeSizeAxes = Axes.Both }
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});
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}
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[SetUpSteps]
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public new void SetUpSteps()
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{
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MultiplayerSpectatorLeaderboard leaderboard = null;
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AddStep("reset", () =>
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{
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Clear();
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foreach (var (userId, clock) in clocks)
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{
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streamingClient.EndPlay(userId, 0);
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clock.CurrentTime = 0;
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}
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});
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AddStep("create leaderboard", () =>
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{
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foreach (var (userId, _) in clocks)
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streamingClient.StartPlay(userId, 0);
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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var scoreProcessor = new OsuScoreProcessor();
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scoreProcessor.ApplyBeatmap(playable);
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LoadComponentAsync(leaderboard = new MultiplayerSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, Add);
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});
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AddUntilStep("wait for load", () => leaderboard.IsLoaded);
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AddStep("add clock sources", () =>
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{
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foreach (var (userId, clock) in clocks)
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leaderboard.AddClock(userId, clock);
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});
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}
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[Test]
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public void TestLeaderboardTracksCurrentTime()
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{
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AddStep("send frames", () =>
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{
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// For user 55, send frames in sets of 1.
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// For user 56, send frames in sets of 10.
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for (int i = 0; i < 100; i++)
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{
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streamingClient.SendFrames(55, i, 1);
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if (i % 10 == 0)
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streamingClient.SendFrames(56, i, 10);
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}
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});
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assertCombo(55, 1);
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assertCombo(56, 10);
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// Advance to a point where only user 55's frame changes.
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setTime(500);
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assertCombo(55, 5);
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assertCombo(56, 10);
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// Advance to a point where both user's frame changes.
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setTime(1100);
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assertCombo(55, 11);
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assertCombo(56, 20);
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// Advance user 56 only to a point where its frame changes.
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setTime(56, 2100);
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assertCombo(55, 11);
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assertCombo(56, 30);
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// Advance both users beyond their last frame
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setTime(101 * 100);
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assertCombo(55, 100);
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assertCombo(56, 100);
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}
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[Test]
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public void TestNoFrames()
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{
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assertCombo(55, 0);
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assertCombo(56, 0);
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}
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private void setTime(double time) => AddStep($"set time {time}", () =>
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{
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foreach (var (_, clock) in clocks)
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clock.CurrentTime = time;
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});
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private void setTime(int userId, double time)
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=> AddStep($"set user {userId} time {time}", () => clocks[userId].CurrentTime = time);
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private void assertCombo(int userId, int expectedCombo)
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=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo);
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private class TestSpectatorStreamingClient : SpectatorStreamingClient
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{
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private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
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private readonly Dictionary<int, bool> userSentStateDictionary = new Dictionary<int, bool>();
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public TestSpectatorStreamingClient()
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: base(new DevelopmentEndpointConfiguration())
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{
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}
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public void StartPlay(int userId, int beatmapId)
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{
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userBeatmapDictionary[userId] = beatmapId;
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userSentStateDictionary[userId] = false;
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sendState(userId, beatmapId);
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}
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public void EndPlay(int userId, int beatmapId)
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{
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((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState
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{
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BeatmapID = beatmapId,
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RulesetID = 0,
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});
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userSentStateDictionary[userId] = false;
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}
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public void SendFrames(int userId, int index, int count)
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{
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var frames = new List<LegacyReplayFrame>();
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for (int i = index; i < index + count; i++)
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{
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var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
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frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
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}
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var bundle = new FrameDataBundle(new ScoreInfo { Combo = index + count }, frames);
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((ISpectatorClient)this).UserSentFrames(userId, bundle);
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if (!userSentStateDictionary[userId])
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sendState(userId, userBeatmapDictionary[userId]);
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}
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public override void WatchUser(int userId)
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{
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if (userSentStateDictionary[userId])
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{
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// usually the server would do this.
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sendState(userId, userBeatmapDictionary[userId]);
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}
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base.WatchUser(userId);
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}
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private void sendState(int userId, int beatmapId)
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{
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((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState
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{
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BeatmapID = beatmapId,
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RulesetID = 0,
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});
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userSentStateDictionary[userId] = true;
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}
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}
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private class TestUserLookupCache : UserLookupCache
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{
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protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
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{
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return Task.FromResult(new User
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{
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Id = lookup,
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Username = $"User {lookup}"
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});
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}
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}
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}
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}
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@ -0,0 +1,72 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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public class MultiplayerSpectatorLeaderboard : MultiplayerGameplayLeaderboard
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{
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public MultiplayerSpectatorLeaderboard(ScoreProcessor scoreProcessor, int[] userIds)
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: base(scoreProcessor, userIds)
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{
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}
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public void AddClock(int userId, IClock clock)
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{
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if (!UserScores.TryGetValue(userId, out var data))
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return;
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((SpectatingTrackedUserData)data).Clock = clock;
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}
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public void RemoveClock(int userId)
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{
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if (!UserScores.TryGetValue(userId, out var data))
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return;
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((SpectatingTrackedUserData)data).Clock = null;
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}
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protected override TrackedUserData CreateUserData(int userId, ScoreProcessor scoreProcessor) => new SpectatingTrackedUserData(userId, scoreProcessor);
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protected override void Update()
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{
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base.Update();
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foreach (var (_, data) in UserScores)
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data.UpdateScore();
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}
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private class SpectatingTrackedUserData : TrackedUserData
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{
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[CanBeNull]
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public IClock Clock;
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public SpectatingTrackedUserData(int userId, ScoreProcessor scoreProcessor)
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: base(userId, scoreProcessor)
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{
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}
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public override void UpdateScore()
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{
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if (Frames.Count == 0)
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return;
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if (Clock == null)
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return;
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int frameIndex = Frames.BinarySearch(new TimedFrame(Clock.CurrentTime));
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if (frameIndex < 0)
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frameIndex = ~frameIndex;
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frameIndex = Math.Clamp(frameIndex - 1, 0, Frames.Count - 1);
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SetFrame(Frames[frameIndex]);
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}
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}
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}
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}
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@ -1,10 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Specialized;
|
using System.Collections.Specialized;
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using System.Linq;
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using System.Linq;
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using JetBrains.Annotations;
|
|
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using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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@ -19,9 +19,7 @@ namespace osu.Game.Screens.Play.HUD
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[LongRunningLoad]
|
[LongRunningLoad]
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public class MultiplayerGameplayLeaderboard : GameplayLeaderboard
|
public class MultiplayerGameplayLeaderboard : GameplayLeaderboard
|
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{
|
{
|
||||||
private readonly ScoreProcessor scoreProcessor;
|
protected readonly Dictionary<int, TrackedUserData> UserScores = new Dictionary<int, TrackedUserData>();
|
||||||
|
|
||||||
private readonly Dictionary<int, TrackedUserData> userScores = new Dictionary<int, TrackedUserData>();
|
|
||||||
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|
||||||
[Resolved]
|
[Resolved]
|
||||||
private SpectatorStreamingClient streamingClient { get; set; }
|
private SpectatorStreamingClient streamingClient { get; set; }
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||||||
@ -32,9 +30,9 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private UserLookupCache userLookupCache { get; set; }
|
private UserLookupCache userLookupCache { get; set; }
|
||||||
|
|
||||||
private Bindable<ScoringMode> scoringMode;
|
private readonly ScoreProcessor scoreProcessor;
|
||||||
|
|
||||||
private readonly BindableList<int> playingUsers;
|
private readonly BindableList<int> playingUsers;
|
||||||
|
private Bindable<ScoringMode> scoringMode;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Construct a new leaderboard.
|
/// Construct a new leaderboard.
|
||||||
@ -53,6 +51,8 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuConfigManager config, IAPIProvider api)
|
private void load(OsuConfigManager config, IAPIProvider api)
|
||||||
{
|
{
|
||||||
|
scoringMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
|
||||||
|
|
||||||
foreach (var userId in playingUsers)
|
foreach (var userId in playingUsers)
|
||||||
{
|
{
|
||||||
streamingClient.WatchUser(userId);
|
streamingClient.WatchUser(userId);
|
||||||
@ -60,19 +60,17 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
// probably won't be required in the final implementation.
|
// probably won't be required in the final implementation.
|
||||||
var resolvedUser = userLookupCache.GetUserAsync(userId).Result;
|
var resolvedUser = userLookupCache.GetUserAsync(userId).Result;
|
||||||
|
|
||||||
var trackedUser = new TrackedUserData();
|
var trackedUser = CreateUserData(userId, scoreProcessor);
|
||||||
|
trackedUser.ScoringMode.BindTo(scoringMode);
|
||||||
|
|
||||||
userScores[userId] = trackedUser;
|
|
||||||
var leaderboardScore = AddPlayer(resolvedUser, resolvedUser?.Id == api.LocalUser.Value.Id);
|
var leaderboardScore = AddPlayer(resolvedUser, resolvedUser?.Id == api.LocalUser.Value.Id);
|
||||||
|
leaderboardScore.Accuracy.BindTo(trackedUser.Accuracy);
|
||||||
|
leaderboardScore.TotalScore.BindTo(trackedUser.Score);
|
||||||
|
leaderboardScore.Combo.BindTo(trackedUser.CurrentCombo);
|
||||||
|
leaderboardScore.HasQuit.BindTo(trackedUser.UserQuit);
|
||||||
|
|
||||||
((IBindable<double>)leaderboardScore.Accuracy).BindTo(trackedUser.Accuracy);
|
UserScores[userId] = trackedUser;
|
||||||
((IBindable<double>)leaderboardScore.TotalScore).BindTo(trackedUser.Score);
|
|
||||||
((IBindable<int>)leaderboardScore.Combo).BindTo(trackedUser.CurrentCombo);
|
|
||||||
((IBindable<bool>)leaderboardScore.HasQuit).BindTo(trackedUser.UserQuit);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
scoringMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
|
|
||||||
scoringMode.BindValueChanged(updateAllScores, true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -102,7 +100,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
{
|
{
|
||||||
streamingClient.StopWatchingUser(userId);
|
streamingClient.StopWatchingUser(userId);
|
||||||
|
|
||||||
if (userScores.TryGetValue(userId, out var trackedData))
|
if (UserScores.TryGetValue(userId, out var trackedData))
|
||||||
trackedData.MarkUserQuit();
|
trackedData.MarkUserQuit();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -110,20 +108,16 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateAllScores(ValueChangedEvent<ScoringMode> mode)
|
private void handleIncomingFrames(int userId, FrameDataBundle bundle) => Schedule(() =>
|
||||||
{
|
{
|
||||||
foreach (var trackedData in userScores.Values)
|
if (!UserScores.TryGetValue(userId, out var trackedData))
|
||||||
trackedData.UpdateScore(scoreProcessor, mode.NewValue);
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
private void handleIncomingFrames(int userId, FrameDataBundle bundle)
|
trackedData.Frames.Add(new TimedFrame(bundle.Frames.First().Time, bundle.Header));
|
||||||
{
|
trackedData.UpdateScore();
|
||||||
if (userScores.TryGetValue(userId, out var trackedData))
|
});
|
||||||
{
|
|
||||||
trackedData.LastHeader = bundle.Header;
|
protected virtual TrackedUserData CreateUserData(int userId, ScoreProcessor scoreProcessor) => new TrackedUserData(userId, scoreProcessor);
|
||||||
trackedData.UpdateScore(scoreProcessor, scoringMode.Value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
@ -140,38 +134,65 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TrackedUserData
|
protected class TrackedUserData
|
||||||
{
|
{
|
||||||
public IBindableNumber<double> Score => score;
|
public readonly int UserId;
|
||||||
|
public readonly ScoreProcessor ScoreProcessor;
|
||||||
|
|
||||||
private readonly BindableDouble score = new BindableDouble();
|
public readonly BindableDouble Score = new BindableDouble();
|
||||||
|
public readonly BindableDouble Accuracy = new BindableDouble(1);
|
||||||
|
public readonly BindableInt CurrentCombo = new BindableInt();
|
||||||
|
public readonly BindableBool UserQuit = new BindableBool();
|
||||||
|
|
||||||
public IBindableNumber<double> Accuracy => accuracy;
|
public readonly IBindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>();
|
||||||
|
|
||||||
private readonly BindableDouble accuracy = new BindableDouble(1);
|
public readonly List<TimedFrame> Frames = new List<TimedFrame>();
|
||||||
|
|
||||||
public IBindableNumber<int> CurrentCombo => currentCombo;
|
public TrackedUserData(int userId, ScoreProcessor scoreProcessor)
|
||||||
|
|
||||||
private readonly BindableInt currentCombo = new BindableInt();
|
|
||||||
|
|
||||||
public IBindable<bool> UserQuit => userQuit;
|
|
||||||
|
|
||||||
private readonly BindableBool userQuit = new BindableBool();
|
|
||||||
|
|
||||||
[CanBeNull]
|
|
||||||
public FrameHeader LastHeader;
|
|
||||||
|
|
||||||
public void MarkUserQuit() => userQuit.Value = true;
|
|
||||||
|
|
||||||
public void UpdateScore(ScoreProcessor processor, ScoringMode mode)
|
|
||||||
{
|
{
|
||||||
if (LastHeader == null)
|
UserId = userId;
|
||||||
|
ScoreProcessor = scoreProcessor;
|
||||||
|
|
||||||
|
ScoringMode.BindValueChanged(_ => UpdateScore());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MarkUserQuit() => UserQuit.Value = true;
|
||||||
|
|
||||||
|
public virtual void UpdateScore()
|
||||||
|
{
|
||||||
|
if (Frames.Count == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
score.Value = processor.GetImmediateScore(mode, LastHeader.MaxCombo, LastHeader.Statistics);
|
SetFrame(Frames.Last());
|
||||||
accuracy.Value = LastHeader.Accuracy;
|
|
||||||
currentCombo.Value = LastHeader.Combo;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void SetFrame(TimedFrame frame)
|
||||||
|
{
|
||||||
|
var header = frame.Header;
|
||||||
|
|
||||||
|
Score.Value = ScoreProcessor.GetImmediateScore(ScoringMode.Value, header.MaxCombo, header.Statistics);
|
||||||
|
Accuracy.Value = header.Accuracy;
|
||||||
|
CurrentCombo.Value = header.Combo;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected class TimedFrame : IComparable<TimedFrame>
|
||||||
|
{
|
||||||
|
public readonly double Time;
|
||||||
|
public readonly FrameHeader Header;
|
||||||
|
|
||||||
|
public TimedFrame(double time)
|
||||||
|
{
|
||||||
|
Time = time;
|
||||||
|
}
|
||||||
|
|
||||||
|
public TimedFrame(double time, FrameHeader header)
|
||||||
|
{
|
||||||
|
Time = time;
|
||||||
|
Header = header;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int CompareTo(TimedFrame other) => Time.CompareTo(other.Time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user