mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Remove duplicate getAnimation function and improve namespacing
This commit is contained in:
@ -10,7 +10,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@ -60,8 +59,6 @@ namespace osu.Game.Skinning
|
||||
Samples?.Dispose();
|
||||
}
|
||||
|
||||
private const double default_frame_time = 1000 / 60d;
|
||||
|
||||
public override Drawable GetDrawableComponent(string componentName)
|
||||
{
|
||||
bool animatable = false;
|
||||
@ -114,7 +111,7 @@ namespace osu.Game.Skinning
|
||||
};
|
||||
}
|
||||
|
||||
return getAnimation(componentName, animatable, looping);
|
||||
return this.GetAnimation(componentName, animatable, looping);
|
||||
}
|
||||
|
||||
public override Texture GetTexture(string componentName)
|
||||
@ -161,41 +158,6 @@ namespace osu.Game.Skinning
|
||||
return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
|
||||
}
|
||||
|
||||
private Drawable getAnimation(string componentName, bool animatable, bool looping, string animationSeparator = "-")
|
||||
{
|
||||
Texture texture;
|
||||
|
||||
Texture getFrameTexture(int frame) => GetTexture($"{componentName}{animationSeparator}{frame}");
|
||||
|
||||
TextureAnimation animation = null;
|
||||
|
||||
if (animatable)
|
||||
{
|
||||
for (int i = 0;; i++)
|
||||
{
|
||||
if ((texture = getFrameTexture(i)) == null)
|
||||
break;
|
||||
|
||||
if (animation == null)
|
||||
animation = new TextureAnimation
|
||||
{
|
||||
DefaultFrameLength = default_frame_time,
|
||||
Repeat = looping
|
||||
};
|
||||
|
||||
animation.AddFrame(texture);
|
||||
}
|
||||
}
|
||||
|
||||
if (animation != null)
|
||||
return animation;
|
||||
|
||||
if ((texture = GetTexture(componentName)) != null)
|
||||
return new Sprite { Texture = texture };
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
|
||||
where T : INamedFileInfo
|
||||
{
|
||||
|
Reference in New Issue
Block a user