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Remove duplicate getAnimation function and improve namespacing
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53
osu.Game/Skinning/LegacySkinExtensions.cs
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53
osu.Game/Skinning/LegacySkinExtensions.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Skinning
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{
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public static class LegacySkinExtensions
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{
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public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, string animationSeparator = "-")
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{
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const double default_frame_time = 1000 / 60d;
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Texture texture;
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Texture getFrameTexture(int frame) => source.GetTexture($"{componentName}{animationSeparator}{frame}");
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TextureAnimation animation = null;
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if (animatable)
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{
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for (int i = 0;; i++)
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{
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if ((texture = getFrameTexture(i)) == null)
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break;
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if (animation == null)
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animation = new TextureAnimation
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{
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DefaultFrameLength = default_frame_time,
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Repeat = looping
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};
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animation.AddFrame(texture);
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}
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}
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if (animation != null)
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return animation;
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if ((texture = source.GetTexture(componentName)) != null)
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return new Sprite
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{
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Texture = texture
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};
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return null;
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}
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}
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}
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