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Add XMLDocs to difficulty attribute properties
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@ -9,18 +9,39 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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{
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public class TaikoDifficultyAttributes : DifficultyAttributes
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{
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/// <summary>
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/// The difficulty corresponding to the stamina skill.
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/// </summary>
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[JsonProperty("stamina_difficulty")]
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public double StaminaDifficulty { get; set; }
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/// <summary>
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/// The difficulty corresponding to the rhythm skill.
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/// </summary>
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[JsonProperty("rhythm_difficulty")]
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public double RhythmDifficulty { get; set; }
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/// <summary>
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/// The difficulty corresponding to the colour skill.
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/// </summary>
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[JsonProperty("colour_difficulty")]
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public double ColourDifficulty { get; set; }
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/// <summary>
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/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
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/// </summary>
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/// <remarks>
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/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
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/// </remarks>
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[JsonProperty("approach_rate")]
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public double ApproachRate { get; set; }
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/// <summary>
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/// The perceived hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc).
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/// </summary>
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/// <remarks>
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/// Rate-adjusting mods don't directly affect the hit window, but have a perceived effect as a result of adjusting audio timing.
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/// </remarks>
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[JsonProperty("great_hit_window")]
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public double GreatHitWindow { get; set; }
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