Move wait steps upwards

This commit is contained in:
Dean Herbert
2022-06-30 17:58:43 +09:00
parent 7ab8335935
commit 84ecd524c8
2 changed files with 4 additions and 2 deletions

View File

@ -107,10 +107,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("change ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
AddStep("select beatmap",
() => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == new TaikoRuleset().LegacyID)));
AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
AddUntilStep("wait for ongoing operation to complete", () => !OnlinePlayDependencies.OngoingOperationTracker.InProgress.Value);
AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
AddUntilStep("wait for ongoing operation to complete", () => !OnlinePlayDependencies.OngoingOperationTracker.InProgress.Value);
AddStep("confirm selection", () => songSelect.FinaliseSelection());
AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen());