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https://github.com/osukey/osukey.git
synced 2025-07-02 08:49:59 +09:00
Move wait steps upwards
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@ -140,6 +140,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for song select", () => (songSelect = CurrentSubScreen as Screens.Select.SongSelect) != null);
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AddUntilStep("wait for song select", () => (songSelect = CurrentSubScreen as Screens.Select.SongSelect) != null);
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AddUntilStep("wait for loaded", () => songSelect.AsNonNull().BeatmapSetsLoaded);
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AddUntilStep("wait for loaded", () => songSelect.AsNonNull().BeatmapSetsLoaded);
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AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
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if (ruleset != null)
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if (ruleset != null)
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AddStep($"set {ruleset.Name} ruleset", () => songSelect.AsNonNull().Ruleset.Value = ruleset);
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AddStep($"set {ruleset.Name} ruleset", () => songSelect.AsNonNull().Ruleset.Value = ruleset);
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@ -147,7 +148,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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if (mods != null)
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if (mods != null)
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AddStep($"set mods to {string.Join(",", mods.Select(m => m.Acronym))}", () => songSelect.AsNonNull().Mods.Value = mods);
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AddStep($"set mods to {string.Join(",", mods.Select(m => m.Acronym))}", () => songSelect.AsNonNull().Mods.Value = mods);
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AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
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AddStep("select other beatmap", () => songSelect.AsNonNull().FinaliseSelection(beatmap()));
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AddStep("select other beatmap", () => songSelect.AsNonNull().FinaliseSelection(beatmap()));
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AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
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AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
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}
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}
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@ -107,10 +107,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("change ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
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AddStep("change ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
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AddStep("select beatmap",
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AddStep("select beatmap",
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() => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == new TaikoRuleset().LegacyID)));
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() => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == new TaikoRuleset().LegacyID)));
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AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
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AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
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AddUntilStep("wait for ongoing operation to complete", () => !OnlinePlayDependencies.OngoingOperationTracker.InProgress.Value);
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AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
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AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
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AddUntilStep("wait for ongoing operation to complete", () => !OnlinePlayDependencies.OngoingOperationTracker.InProgress.Value);
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AddStep("confirm selection", () => songSelect.FinaliseSelection());
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AddStep("confirm selection", () => songSelect.FinaliseSelection());
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AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen());
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AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen());
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