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Make strong hit misses not count as misses
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (!userTriggered)
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{
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if (timeOffset > second_hit_window)
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AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Miss });
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AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.None });
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return;
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}
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