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Rename last remaining BeatmapInfo Beatmap
usage
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@ -34,7 +34,7 @@ namespace osu.Game.Scoring
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{
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var score = lookup.ScoreInfo;
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var attributes = await difficultyCache.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token).ConfigureAwait(false);
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var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, token).ConfigureAwait(false);
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// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
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if (attributes.Attributes == null)
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