mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Merge branch 'master' into beatmap_parsing
Conflicts: osu.Desktop.VisualTests/app.config osu.Game.Modes.Catch/CatchRuleset.cs osu.Game.Modes.Mania/ManiaRuleset.cs osu.Game.Modes.Mania/app.config osu.Game.Modes.Osu/OsuRuleset.cs osu.Game.Modes.Osu/app.config osu.Game.Modes.Taiko/TaikoRuleset.cs osu.Game/Modes/Ruleset.cs osu.Game/app.config osu.Game/osu.Game.csproj
This commit is contained in:
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Input.Handlers;
|
||||
@ -95,24 +96,17 @@ namespace osu.Game.Modes
|
||||
|
||||
public override List<InputState> GetPendingStates()
|
||||
{
|
||||
var buttons = new HashSet<MouseButton>();
|
||||
if (CurrentFrame?.MouseLeft ?? false)
|
||||
buttons.Add(MouseButton.Left);
|
||||
if (CurrentFrame?.MouseRight ?? false)
|
||||
buttons.Add(MouseButton.Right);
|
||||
|
||||
return new List<InputState>
|
||||
{
|
||||
new InputState
|
||||
{
|
||||
Mouse = new ReplayMouseState(
|
||||
ToScreenSpace(position ?? Vector2.Zero),
|
||||
new List<MouseState.ButtonState>
|
||||
{
|
||||
new MouseState.ButtonState(MouseButton.Left)
|
||||
{
|
||||
State = CurrentFrame?.MouseLeft ?? false
|
||||
},
|
||||
new MouseState.ButtonState(MouseButton.Right)
|
||||
{
|
||||
State = CurrentFrame?.MouseRight ?? false
|
||||
},
|
||||
}
|
||||
),
|
||||
Mouse = new ReplayMouseState(ToScreenSpace(position ?? Vector2.Zero), buttons),
|
||||
Keyboard = new ReplayKeyboardState(new List<Key>())
|
||||
}
|
||||
};
|
||||
@ -171,10 +165,10 @@ namespace osu.Game.Modes
|
||||
|
||||
private class ReplayMouseState : MouseState
|
||||
{
|
||||
public ReplayMouseState(Vector2 position, List<ButtonState> list)
|
||||
public ReplayMouseState(Vector2 position, IEnumerable<MouseButton> list)
|
||||
{
|
||||
Position = position;
|
||||
ButtonStates = list;
|
||||
list.ForEach(b => PressedButtons.Add(b));
|
||||
}
|
||||
}
|
||||
|
||||
|
23
osu.Game/Modes/Mods/IApplicableMod.cs
Normal file
23
osu.Game/Modes/Mods/IApplicableMod.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.UI;
|
||||
|
||||
namespace osu.Game.Modes.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface for mods that are applied to a HitRenderer.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The type of HitObject the HitRenderer contains.</typeparam>
|
||||
public interface IApplicableMod<TObject>
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies the mod to a HitRenderer.
|
||||
/// </summary>
|
||||
/// <param name="hitRenderer">The HitRenderer to apply the mod to.</param>
|
||||
void Apply(HitRenderer<TObject> hitRenderer);
|
||||
}
|
||||
}
|
@ -1,11 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.UI;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Modes
|
||||
namespace osu.Game.Modes.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// The base class for gameplay modifiers.
|
||||
@ -41,12 +43,6 @@ namespace osu.Game.Modes
|
||||
/// The mods this mod cannot be enabled with.
|
||||
/// </summary>
|
||||
public virtual Type[] IncompatibleMods => new Type[] { };
|
||||
|
||||
/// <summary>
|
||||
/// Direct access to the Player before load has run.
|
||||
/// </summary>
|
||||
/// <param name="player"></param>
|
||||
public virtual void PlayerLoading(Player player) { }
|
||||
}
|
||||
|
||||
public class MultiMod : Mod
|
||||
@ -151,11 +147,16 @@ namespace osu.Game.Modes
|
||||
public override string Description => "Watch a perfect automated play through the song";
|
||||
public override double ScoreMultiplier => 0;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
|
||||
}
|
||||
|
||||
public override void PlayerLoading(Player player)
|
||||
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableMod<T>
|
||||
where T : HitObject
|
||||
{
|
||||
protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
|
||||
|
||||
public void Apply(HitRenderer<T> hitRenderer)
|
||||
{
|
||||
base.PlayerLoading(player);
|
||||
player.ReplayInputHandler = Ruleset.GetRuleset(player.Beatmap.PlayMode).CreateAutoplayScore(player.Beatmap.Beatmap)?.Replay?.GetInputHandler();
|
||||
hitRenderer.InputManager.ReplayInputHandler = CreateReplayScore(hitRenderer.Beatmap)?.Replay?.GetInputHandler();
|
||||
}
|
||||
}
|
||||
|
||||
@ -170,11 +171,4 @@ namespace osu.Game.Modes
|
||||
public override string Name => "Cinema";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema;
|
||||
}
|
||||
|
||||
public enum ModType
|
||||
{
|
||||
DifficultyReduction,
|
||||
DifficultyIncrease,
|
||||
Special,
|
||||
}
|
||||
}
|
12
osu.Game/Modes/Mods/ModType.cs
Normal file
12
osu.Game/Modes/Mods/ModType.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes.Mods
|
||||
{
|
||||
public enum ModType
|
||||
{
|
||||
DifficultyReduction,
|
||||
DifficultyIncrease,
|
||||
Special,
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Mods;
|
||||
using osu.Game.Modes.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using System;
|
||||
@ -30,7 +31,7 @@ namespace osu.Game.Modes
|
||||
|
||||
public abstract ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0);
|
||||
|
||||
public abstract HitRenderer CreateHitRendererWith(Beatmap beatmap);
|
||||
public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap);
|
||||
|
||||
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
|
||||
|
||||
@ -44,8 +45,6 @@ namespace osu.Game.Modes
|
||||
|
||||
public abstract IEnumerable<KeyCounter> CreateGameplayKeys();
|
||||
|
||||
public virtual Score CreateAutoplayScore(Beatmap beatmap) => null;
|
||||
|
||||
public static Ruleset GetRuleset(PlayMode mode)
|
||||
{
|
||||
Type type;
|
||||
|
@ -1,11 +1,11 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Mods;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -22,11 +22,6 @@ namespace osu.Game.Modes.UI
|
||||
|
||||
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
|
||||
|
||||
/// <summary>
|
||||
/// A function to convert coordinates from gamefield to screen space.
|
||||
/// </summary>
|
||||
public abstract Func<Vector2, Vector2> MapPlayfieldToScreenSpace { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether all the HitObjects have been judged.
|
||||
/// </summary>
|
||||
@ -44,20 +39,22 @@ namespace osu.Game.Modes.UI
|
||||
public abstract class HitRenderer<TObject> : HitRenderer
|
||||
where TObject : HitObject
|
||||
{
|
||||
public override Func<Vector2, Vector2> MapPlayfieldToScreenSpace => Playfield.ScaledContent.ToScreenSpace;
|
||||
public Beatmap<TObject> Beatmap;
|
||||
|
||||
public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.HitObjects.Children;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
|
||||
|
||||
protected Playfield<TObject> Playfield;
|
||||
protected Beatmap<TObject> Beatmap;
|
||||
|
||||
private Container content;
|
||||
|
||||
protected HitRenderer(Beatmap beatmap)
|
||||
protected HitRenderer(WorkingBeatmap beatmap)
|
||||
{
|
||||
Beatmap = CreateBeatmapConverter().Convert(beatmap);
|
||||
Beatmap = CreateBeatmapConverter().Convert(beatmap.Beatmap);
|
||||
|
||||
applyMods(beatmap.Mods.Value);
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -78,6 +75,9 @@ namespace osu.Game.Modes.UI
|
||||
private void load()
|
||||
{
|
||||
loadObjects();
|
||||
|
||||
if (InputManager?.ReplayInputHandler != null)
|
||||
InputManager.ReplayInputHandler.ToScreenSpace = Playfield.ScaledContent.ToScreenSpace;
|
||||
}
|
||||
|
||||
private void loadObjects()
|
||||
@ -97,6 +97,15 @@ namespace osu.Game.Modes.UI
|
||||
Playfield.PostProcess();
|
||||
}
|
||||
|
||||
private void applyMods(IEnumerable<Mod> mods)
|
||||
{
|
||||
if (mods == null)
|
||||
return;
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
|
||||
mod.Apply(this);
|
||||
}
|
||||
|
||||
private void onJudgement(DrawableHitObject<TObject> o, JudgementInfo j) => TriggerOnJudgement(j);
|
||||
|
||||
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
|
||||
|
Reference in New Issue
Block a user