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Merge branch 'master' into beatmap_parsing
Conflicts: osu.Desktop.VisualTests/app.config osu.Game.Modes.Catch/CatchRuleset.cs osu.Game.Modes.Mania/ManiaRuleset.cs osu.Game.Modes.Mania/app.config osu.Game.Modes.Osu/OsuRuleset.cs osu.Game.Modes.Osu/app.config osu.Game.Modes.Taiko/TaikoRuleset.cs osu.Game/Modes/Ruleset.cs osu.Game/app.config osu.Game/osu.Game.csproj
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@ -3,6 +3,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.UI;
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using osu.Game.Screens.Play;
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using System;
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@ -30,7 +31,7 @@ namespace osu.Game.Modes
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public abstract ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0);
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public abstract HitRenderer CreateHitRendererWith(Beatmap beatmap);
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public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap);
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public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
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@ -44,8 +45,6 @@ namespace osu.Game.Modes
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public abstract IEnumerable<KeyCounter> CreateGameplayKeys();
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public virtual Score CreateAutoplayScore(Beatmap beatmap) => null;
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public static Ruleset GetRuleset(PlayMode mode)
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{
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Type type;
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