Merge branch 'master' into beatmap_parsing

Conflicts:
	osu.Desktop.VisualTests/app.config
	osu.Game.Modes.Catch/CatchRuleset.cs
	osu.Game.Modes.Mania/ManiaRuleset.cs
	osu.Game.Modes.Mania/app.config
	osu.Game.Modes.Osu/OsuRuleset.cs
	osu.Game.Modes.Osu/app.config
	osu.Game.Modes.Taiko/TaikoRuleset.cs
	osu.Game/Modes/Ruleset.cs
	osu.Game/app.config
	osu.Game/osu.Game.csproj
This commit is contained in:
smoogipooo
2017-03-14 13:39:19 +09:00
55 changed files with 224 additions and 274 deletions

View File

@ -3,6 +3,7 @@
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Modes.Mods;
using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
using System;
@ -30,7 +31,7 @@ namespace osu.Game.Modes
public abstract ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0);
public abstract HitRenderer CreateHitRendererWith(Beatmap beatmap);
public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap);
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
@ -44,8 +45,6 @@ namespace osu.Game.Modes
public abstract IEnumerable<KeyCounter> CreateGameplayKeys();
public virtual Score CreateAutoplayScore(Beatmap beatmap) => null;
public static Ruleset GetRuleset(PlayMode mode)
{
Type type;