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Merge branch 'master' into beatmap_parsing
Conflicts: osu.Desktop.VisualTests/app.config osu.Game.Modes.Catch/CatchRuleset.cs osu.Game.Modes.Mania/ManiaRuleset.cs osu.Game.Modes.Mania/app.config osu.Game.Modes.Osu/OsuRuleset.cs osu.Game.Modes.Osu/app.config osu.Game.Modes.Taiko/TaikoRuleset.cs osu.Game/Modes/Ruleset.cs osu.Game/app.config osu.Game/osu.Game.csproj
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@ -4,6 +4,8 @@
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using OpenTK.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Osu.Mods;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.UI;
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@ -15,7 +17,7 @@ namespace osu.Game.Modes.Osu
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{
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public class OsuRuleset : Ruleset
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{
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new OsuHitRenderer(beatmap);
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public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap) => new OsuHitRenderer(beatmap);
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public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
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{
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@ -97,13 +99,6 @@ namespace osu.Game.Modes.Osu
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap);
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public override Score CreateAutoplayScore(Beatmap beatmap)
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{
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var score = CreateScoreProcessor().GetScore();
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score.Replay = new OsuAutoReplay(beatmap);
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return score;
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}
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protected override PlayMode PlayMode => PlayMode.Osu;
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public override string Description => "osu!";
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