Merge branch 'master' into add-droplet-hypers

This commit is contained in:
smoogipoo
2020-08-21 13:09:16 +09:00
16 changed files with 96 additions and 27 deletions

View File

@ -10,15 +10,21 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
private const float playfield_size_adjust = 0.8f;
protected override Container<Drawable> Content => content;
private readonly Container content;
public CatchPlayfieldAdjustmentContainer()
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
// because we are using centre anchor/origin, we will need to limit visibility in the future
// to ensure tall windows do not get a readability advantage.
// it may be possible to bake the catch-specific offsets (-100..340 mentioned below) into new values
// which are compatible with TopCentre alignment.
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
Size = new Vector2(playfield_size_adjust);
InternalChild = new Container
{
@ -27,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.UI
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
FillAspectRatio = 4f / 3,
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both }
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both, }
};
}
@ -40,8 +46,14 @@ namespace osu.Game.Rulesets.Catch.UI
{
base.Update();
// in stable, fruit fall vertically from -100 to 340.
// to emulate this, we want to make our playfield 440 gameplay pixels high.
// we then offset it -100 vertically in the position set below.
const float stable_v_offset_ratio = 440 / 384f;
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.WIDTH);
Size = Vector2.Divide(Vector2.One, Scale);
Position = new Vector2(0, -100 * stable_v_offset_ratio + Scale.X);
Size = Vector2.Divide(new Vector2(1, stable_v_offset_ratio), Scale);
}
}
}

View File

@ -216,6 +216,9 @@ namespace osu.Game.Rulesets.Catch.UI
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
if (!fruit.CanBePlated)
return false;
var halfCatchWidth = catchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.

View File

@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.UI
lastPlateableFruit.OnLoadComplete += _ => action();
}
if (result.IsHit && fruit.CanBePlated)
if (result.IsHit && fruit.HitObject.CanBePlated)
{
// create a new (cloned) fruit to stay on the plate. the original is faded out immediately.
var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);