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Move CreateConvertibleReplayFrame() into legacy ruleset interface because technically only legacy ruleset use it to convert the legacy frame.
But seems some of the customized ruleset use it for save the replay frame.
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@ -187,7 +187,7 @@ namespace osu.Game.Rulesets.Catch
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public int LegacyID => 2;
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
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public IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
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public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
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