Move CreateConvertibleReplayFrame() into legacy ruleset interface because technically only legacy ruleset use it to convert the legacy frame.

But seems some of the customized ruleset use it for save the replay frame.
This commit is contained in:
為什麼
2022-07-10 09:53:05 +08:00
parent e67cb4c905
commit 857377e145
8 changed files with 18 additions and 15 deletions

View File

@ -187,7 +187,7 @@ namespace osu.Game.Rulesets.Catch
public int LegacyID => 2;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
public IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);