Remove difficulty calculator exceptions

I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
This commit is contained in:
Dean Herbert
2021-06-09 14:33:34 +09:00
parent b754c52392
commit 85abee5fc7
4 changed files with 0 additions and 15 deletions

View File

@ -39,10 +39,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);
misses = Score.Statistics.GetOrDefault(HitResult.Miss);
// Don't count scores made with supposedly unranked mods
if (mods.Any(m => !m.UserPlayable))
return 0;
// We are heavily relying on aim in catch the beat
double value = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;