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Remove difficulty calculator exceptions
I don't think there's any reason difficulty calculators shouldn't be able to calculate for autoplays.
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@ -39,10 +39,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);
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misses = Score.Statistics.GetOrDefault(HitResult.Miss);
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// Don't count scores made with supposedly unranked mods
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if (mods.Any(m => !m.UserPlayable))
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return 0;
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// We are heavily relying on aim in catch the beat
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double value = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
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