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Remove difficulty calculator exceptions
I don't think there's any reason difficulty calculators shouldn't be able to calculate for autoplays.
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@ -44,9 +44,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
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countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
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if (mods.Any(m => !m.UserPlayable))
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return 0;
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IEnumerable<Mod> scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
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double scoreMultiplier = 1.0;
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