Remove difficulty calculator exceptions

I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
This commit is contained in:
Dean Herbert
2021-06-09 14:33:34 +09:00
parent b754c52392
commit 85abee5fc7
4 changed files with 0 additions and 15 deletions

View File

@ -44,9 +44,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
if (mods.Any(m => !m.UserPlayable))
return 0;
IEnumerable<Mod> scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
double scoreMultiplier = 1.0;