Remove difficulty calculator exceptions

I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
This commit is contained in:
Dean Herbert
2021-06-09 14:33:34 +09:00
parent b754c52392
commit 85abee5fc7
4 changed files with 0 additions and 15 deletions

View File

@ -41,10 +41,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
// Don't count scores made with supposedly unranked mods
if (mods.Any(m => !m.UserPlayable))
return 0;
// Custom multipliers for NoFail and SpunOut.
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things