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Not sure how these CI issues were missed.
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
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{
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public abstract class DrawableManiaTimingChange : DrawableTimingChange
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{
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public DrawableManiaTimingChange(TimingChange timingChange)
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protected DrawableManiaTimingChange(TimingChange timingChange)
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: base(timingChange, Axes.Y)
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{
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}
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@ -65,10 +65,10 @@ namespace osu.Game.Rulesets.Mania.UI
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if (HitObjectTimingChanges != null || BarlineTimingChanges != null)
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return;
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HitObjectTimingChanges = new List<DrawableTimingChange>[Columns.Value];
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HitObjectTimingChanges = new List<DrawableTimingChange>[PreferredColumns];
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BarlineTimingChanges = new List<DrawableTimingChange>();
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for (int i = 0; i < Columns.Value; i++)
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for (int i = 0; i < PreferredColumns; i++)
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HitObjectTimingChanges[i] = new List<DrawableTimingChange>();
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double lastSpeedMultiplier = 1;
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@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.UI
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timingChanges.ForEach(t =>
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{
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for (int i = 0; i < Columns.Value; i++)
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for (int i = 0; i < PreferredColumns; i++)
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HitObjectTimingChanges[i].Add(new DrawableManiaScrollingTimingChange(t));
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BarlineTimingChanges.Add(new DrawableManiaScrollingTimingChange(t));
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@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Mania.UI
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protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
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{
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var playfield = new ManiaPlayfield(Columns.Value)
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var playfield = new ManiaPlayfield(PreferredColumns)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Scale = new Vector2(1, -1)
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};
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for (int i = 0; i < Columns; i++)
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for (int i = 0; i < PreferredColumns; i++)
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{
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foreach (var change in HitObjectTimingChanges[i])
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playfield.Columns.ElementAt(i).Add(change);
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