Add the playable beatmap as check argument

This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.

So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.

This should be preferred over `workingBeatmap.Beatmap`.
This commit is contained in:
Naxess
2021-04-20 01:31:51 +02:00
parent 9a69ca34a6
commit 8656176ab8
11 changed files with 36 additions and 29 deletions

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Edit.Checks
new IssueTemplateDoesNotExist(this)
};
public IEnumerable<Issue> Run(IWorkingBeatmap workingBeatmap)
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
{
var filename = GetFilename(workingBeatmap);
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Edit.Checks
}
// If the file is set, also make sure it still exists.
var storagePath = workingBeatmap.Beatmap.BeatmapInfo.BeatmapSet.GetPathForFile(filename);
var storagePath = playableBeatmap.BeatmapInfo.BeatmapSet.GetPathForFile(filename);
if (storagePath != null)
yield break;