Add the playable beatmap as check argument

This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.

So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.

This should be preferred over `workingBeatmap.Beatmap`.
This commit is contained in:
Naxess
2021-04-20 01:31:51 +02:00
parent 9a69ca34a6
commit 8656176ab8
11 changed files with 36 additions and 29 deletions

View File

@ -31,9 +31,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
new IssueTemplateOffscreenSlider(this)
};
public IEnumerable<Issue> Run(IWorkingBeatmap workingBeatmap)
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
{
foreach (var hitobject in workingBeatmap.Beatmap.HitObjects)
foreach (var hitobject in playableBeatmap.HitObjects)
{
switch (hitobject)
{