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Add the playable beatmap as check argument
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor. So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`. This should be preferred over `workingBeatmap.Beatmap`.
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@ -31,9 +31,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
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new IssueTemplateOffscreenSlider(this)
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};
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public IEnumerable<Issue> Run(IWorkingBeatmap workingBeatmap)
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
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{
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foreach (var hitobject in workingBeatmap.Beatmap.HitObjects)
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foreach (var hitobject in playableBeatmap.HitObjects)
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{
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switch (hitobject)
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{
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