mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Add the playable beatmap as check argument
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor. So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`. This should be preferred over `workingBeatmap.Beatmap`.
This commit is contained in:
@ -55,7 +55,7 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
beatmap.Metadata.BackgroundFile = null;
|
||||
var mock = getMockWorkingBeatmap(null, System.Array.Empty<byte>());
|
||||
|
||||
Assert.That(check.Run(mock.Object), Is.Empty);
|
||||
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
var mock = getMockWorkingBeatmap(new Texture(1920, 1080));
|
||||
|
||||
Assert.That(check.Run(mock.Object), Is.Empty);
|
||||
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -71,7 +71,7 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
var mock = getMockWorkingBeatmap(new Texture(3840, 2160));
|
||||
|
||||
var issues = check.Run(mock.Object).ToList();
|
||||
var issues = check.Run(beatmap, mock.Object).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooHighResolution);
|
||||
@ -82,7 +82,7 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
var mock = getMockWorkingBeatmap(new Texture(640, 480));
|
||||
|
||||
var issues = check.Run(mock.Object).ToList();
|
||||
var issues = check.Run(beatmap, mock.Object).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateLowResolution);
|
||||
@ -93,7 +93,7 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
var mock = getMockWorkingBeatmap(new Texture(100, 100));
|
||||
|
||||
var issues = check.Run(mock.Object).ToList();
|
||||
var issues = check.Run(beatmap, mock.Object).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooLowResolution);
|
||||
@ -104,7 +104,7 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
var mock = getMockWorkingBeatmap(new Texture(1920, 1080), new byte[1024 * 1024 * 3]);
|
||||
|
||||
var issues = check.Run(mock.Object).ToList();
|
||||
var issues = check.Run(beatmap, mock.Object).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooUncompressed);
|
||||
|
Reference in New Issue
Block a user