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Merge pull request #11411 from LavaDesu/feature/discord-presence-toggle
Add ability to toggle discord rich presence
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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Game.Configuration;
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using osu.Game.Online.API;
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using osu.Game.Rulesets;
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using osu.Game.Users;
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@ -31,13 +32,15 @@ namespace osu.Desktop
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private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
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private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
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private readonly Bindable<DiscordRichPresenceMode> privacyMode = new Bindable<DiscordRichPresenceMode>();
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private readonly RichPresence presence = new RichPresence
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{
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Assets = new Assets { LargeImageKey = "osu_logo_lazer", }
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};
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[BackgroundDependencyLoader]
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private void load(IAPIProvider provider)
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private void load(IAPIProvider provider, OsuConfigManager config)
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{
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client = new DiscordRpcClient(client_id)
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{
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@ -51,6 +54,8 @@ namespace osu.Desktop
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client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
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config.BindWith(OsuSetting.DiscordRichPresence, privacyMode);
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(user = provider.LocalUser.GetBoundCopy()).BindValueChanged(u =>
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{
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status.UnbindBindings();
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@ -63,6 +68,7 @@ namespace osu.Desktop
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ruleset.BindValueChanged(_ => updateStatus());
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status.BindValueChanged(_ => updateStatus());
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activity.BindValueChanged(_ => updateStatus());
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privacyMode.BindValueChanged(_ => updateStatus());
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client.Initialize();
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}
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@ -78,7 +84,7 @@ namespace osu.Desktop
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if (!client.IsInitialized)
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return;
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if (status.Value is UserStatusOffline)
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if (status.Value is UserStatusOffline || privacyMode.Value == DiscordRichPresenceMode.Off)
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{
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client.ClearPresence();
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return;
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@ -96,7 +102,10 @@ namespace osu.Desktop
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}
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// update user information
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presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.Ranks.Global > 0 ? $" (rank #{user.Value.Statistics.Ranks.Global:N0})" : string.Empty);
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if (privacyMode.Value == DiscordRichPresenceMode.Limited)
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presence.Assets.LargeImageText = string.Empty;
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else
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presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.Ranks.Global > 0 ? $" (rank #{user.Value.Statistics.Ranks.Global:N0})" : string.Empty);
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// update ruleset
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presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom";
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@ -137,7 +146,7 @@ namespace osu.Desktop
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return edit.Beatmap.ToString();
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case UserActivity.InLobby lobby:
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return lobby.Room.Name.Value;
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return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
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}
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return string.Empty;
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