Change volume control mouse wheel behaviour to not gain full-screen focus.

This commit is contained in:
Dean Herbert
2016-11-15 15:22:14 +09:00
parent ff20053e79
commit 867797a089
3 changed files with 9 additions and 9 deletions

View File

@ -22,8 +22,6 @@ namespace osu.Game.Graphics.UserInterface.Volume
private FlowContainer content;
protected override Container<Drawable> Content => content;
public override bool Contains(Vector2 screenSpacePos) => true;
private void volumeChanged(object sender, EventArgs e)
{
Show();
@ -70,13 +68,15 @@ namespace osu.Game.Graphics.UserInterface.Volume
base.Dispose(isDisposing);
}
protected override bool OnWheel(InputState state)
public void Adjust(InputState state)
{
if (!IsVisible)
return false;
{
Show();
return;
}
volumeMeterMaster.TriggerWheel(state);
return true;
}
ScheduledDelegate popOutDelegate;