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Fix possible cross-thread config cache access (#4730)
Fix possible cross-thread config cache access Co-authored-by: Dean Herbert <pe@ppy.sh>
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@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Configuration;
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets
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/// </summary>
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/// </summary>
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public class RulesetConfigCache : Component
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public class RulesetConfigCache : Component
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{
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{
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private readonly Dictionary<int, IRulesetConfigManager> configCache = new Dictionary<int, IRulesetConfigManager>();
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private readonly ConcurrentDictionary<int, IRulesetConfigManager> configCache = new ConcurrentDictionary<int, IRulesetConfigManager>();
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private readonly SettingsStore settingsStore;
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private readonly SettingsStore settingsStore;
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public RulesetConfigCache(SettingsStore settingsStore)
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public RulesetConfigCache(SettingsStore settingsStore)
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@ -34,10 +34,7 @@ namespace osu.Game.Rulesets
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if (ruleset.RulesetInfo.ID == null)
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if (ruleset.RulesetInfo.ID == null)
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throw new InvalidOperationException("The provided ruleset doesn't have a valid id.");
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throw new InvalidOperationException("The provided ruleset doesn't have a valid id.");
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if (configCache.TryGetValue(ruleset.RulesetInfo.ID.Value, out var existing))
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return configCache.GetOrAdd(ruleset.RulesetInfo.ID.Value, _ => ruleset.CreateConfig(settingsStore));
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return existing;
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return configCache[ruleset.RulesetInfo.ID.Value] = ruleset.CreateConfig(settingsStore);
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}
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}
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}
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}
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}
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}
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